From collectibles to cars, buy and sell all kinds of items on eBay
home | pay | site map
Shop for itemsSell your itemTrack your eBay activitiesLearn, connect, and stay informed-for business and for funGet help, find answers and contact Customer SupportAdvanced Search
Home > Listing Index > Games > ANTIC

Games - ANTIC


: This article refers to the ANTIC display chip inside the 8-bit Atari
home computers. There was also a magazine of the same name (ANTIC
) for those computers.


ANTIC (Alpha-Numeric Television Interface Circuit) was an early video system chip used in the Atari 8-bit family
of microcomputers as well as some of Atari's video game consoles of the 1980s.

ANTIC was a microprocessor dedicated to generating 2D computer graphics to be shown on a television screen or computer display. It was a true microprocessor, in that it had an instruction set to run programs (called display lists) to process data.

The display list and the display data were written into RAM by a 6502-compatible CPU. The ANTIC retrieved that information from RAM using a technique known as direct memory access (DMA). It processed the higher level instructions in the display list and translated these instructions into a real-time stream of simpler instructions to the CTIA chip
, a combination providing for 12 graphics modes. With the more advanced GTIA
, 16 modes were available.

ANTIC's most notable features were:
  • 14 different graphics/text modes
  • Display modes can be mixed onscreen
  • Non-fixed screen RAM. Allowed screen RAM to be located almost anywhere in memory. This allowed for easy page-flipping and other effects.
ANTIC had four types of instructions:
  • Map mode - display colored pixels
  • Character mode - display character data
  • Blank line - display horizontal blank lines (solid color)
  • Jump instruction - reload ANTIC's program counter (3-byte instruction)
Each instruction had additional options by setting specific bits:
  • DLI - Display list interrupt
  • Load Memory Scan (LMS) - Loads address of graphics/character data (3-byte instruction)
  • Vertical scrolling - Enables vertical scrolling
  • Horizontal scrolling - Enables horizontal scrolling
Although ANTIC was a microprocessor, its program counter was only 10-bits long. This meant the display list needed a JMP (Jump) instruction to cross a 1K boundary. A LMS (Load Memory Scan) was needed for data crossing a 4K boundary. Finally, a JVB (Jump on Vertical Blank) instruction was placed at the end of the display list. The entire display had to equal 192 scan lines.

[ Visit the complete Wikipedia entry for ANTIC ]


Searches on eBay

Related searches on eBay

Some related entries: Nidoqueen | Robert Meredith | Dominaria | War of the First Council | List of minor characters in Xenosaga | Windows 2.0 | Peppy Hare | Tass Times in Tonetown | Hermanis Matisons | Namco System 23 | Chris Roberts

eBay Pulse | eBay Reviews | eBay Stores | Half.com | Kijiji | PayPal | Popular Searches | ProStores | Rent.com | Shopping.com
Australia | Austria | Belgium | China | France | Germany | India | Italy | Spain | United Kingdom

About eBay | Announcements | Security Center | Policies | Site Map | Help