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Games - Addventure


An addventure is a type of online interactive fiction that combines aspects of round-robin stories and Choose Your Own Adventure
-style tales. Like a round-robin story, an addventure is a form of collaborative fiction in which many authors contribute to a story, each writing discrete segments. However, like a gamebook, the resulting narrative is non-linear, allowing authors to branch out in different directions after each segment of the story. The result is a continually growing work of hypertext fiction.

History

The emergence of computer networks and electronic communication made the writing of collaborative fiction faster and more convenient than previous forms of correspondence. Round-robin stories were being written on bulletin board systems, mailing lists and USENET news groups, and many variations of the format were tried. One early form of branching story that emerged, where participants of such a round-robin group would start telling side-stories in parallel with the main story as it was still being created, led to very confusing and hard-to-follow stories if multiple branches were concurrently being extended on the same board or mailing list. Soon systems emerged in which such branches were formalized and easily separated from the main story.

The portmanteau word “addventure” was coined by Allen S. Firstenberg when he created an add-on story for the Nyack High School BBS in 1987-88 and called it “Add-venture”. In 1994 the story was transplanted to the World Wide Web in HTML format, where it garnered some attention — and soon many imitators.

Structure

Addventures, by their nature of discrete segments of writing connected to each other by paths, generally follow a conceptual tree structure. Each individual written section is a node, usually with one parent node and zero or more child nodes. Extending the addventure with new writing then becomes a task of choosing the node that one wants and adding a new child to it, with the new material comprising the content of the child. An addventure generally begins with a single room or chapter (the root node of the tree), and is extended by writers from that point.

The contents of nodes of the addventure are typically stored in a database, and each new node is assigned a unique identification number. In addition to identifying the node and serving as a primary key field for searching and indexing, the number is used to specify URLs that lead directly to that node and manipulate the tree, usually to allow a node to be moved from one parent to another or to give it new children.

Variants

Apart from the obvious variations of story genre, addventures can vary in their access restrictions for writers and in the restrictions they place on branching. Some addventures leave the continuation of a finished segment completely open, allowing any number of continuations in any direction imaginable, while others allow the author of the segment to influence the continuation by explicitly listing a set of possible directions.

Peculiarities

The stories produced on an addventure are usually meandering, of uneven quality, and — more often than not — forever unfinished, which leads some to dismiss addventures outright. For many users, however, it is the process, not the end result, that creates their enjoyment of this format. For them, the interaction and collaboration are the point of an addventure, not merely the means by which it is produced.

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