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Games - Ahn'Qiraj


Ahn'Qiraj is a fictional prison-kingdom in the computer game World of Warcraft. It is the realm of the Qiraji and the Silithid, located in the Southwest corner of Silithus on the continent of Kalimdor
. It is surrounded on all sides by a massive, enchanted barrier known as the Scarab Wall, which was erected at the end of the first war against the Silithid over a thousand years before the events of the Warcraft Universe
.

History

Fandral Staghelm
, with the assistance of Anachronos of the bronze dragonflight and countless Night Elf druid
s, erected the magical barrier as a drastic measure to contain the Silithid and Qiraji until a more decisive strategy toward victory could be devised. The gate to the Scarab Wall can only be opened by striking the "Scepter of the Shifting Sands" against the Scarab Gong, which were both created by Anachronos; however, the scepter was destroyed by Fandral upon the closure of the gates, and it is an epic task to gather the various pieces and re-create the scepter from them. Once the scepter is crafted and the gong sounded, the magical gates will open, allowing access inside Ahn'Qiraj. As of recently the races of Azeroth have renewed their war against the Silithid and the Qiraji, and players in World of Warcraft can now take part in a series of epic, world-wide events that will ultimately open up two new instanced raid dungeons to explore.

Gameplay Details

In-game, Ahn'Qiraj is an instance dungeon introduced in patch 1.9
. Ahn'Qiraj is divided into two different instances, namely the Ruins of Ahn'Qiraj, which is a 20-man instance, and the Temple of Ahn'Qiraj, a 40-man instance. Details on these dungeons are slow coming since opening the gates requires such a massive, coordinated effort, and once the gates are open only a select few, well-equipped guilds will be able to tackle them. Worthy of note is that while the Ruins count as "outdoors" in the game and player-bought mounts therefore function, this is not the case in the Temple. Instead, the monsters inhabiting the Temple drop special crystals that summon mounts for players to use to journey through the instance.

Opening the Gates

In order to unlock the gates to the Scarab wall and gain access to Ahn'Qiraj, each server in World of Warcraft must complete two epic series of quests. The first is the Ahn'Qiraj war effort, the second is the re-creation of the Scepter of the Shifting Sands.

The war effort is a collaborative quest involving both Horde
and Alliance
, in which members of each faction must turn in massive amounts of resources to aid the ongoing struggle against the Silithid. These include hundreds of thousands of metal bars, cooked items, crafted bandages, etc. on each side, with each faction donating different items. Because each faction is responsible for donating different items, the participation of both factions is required to turn in the requisite amount of resources and satisfy the requirements. While the war effort requirements can be met by players, the NPCs will constantly contribute a certain amount themselves, and it is reported that the NPCs will get the job done in roughly 2-3 months with no assistance from players; thus, servers with low populations or participation in the war effort will eventually meet the war effort requirements.

However, the Scepter of the Shifting Sands must also be crafted in order to open the gates. This is a massive quest that involves the participation of hundreds of people, even though only one player will be crafting the item and actually opening the gates. Once the scepter is crafted and the gates are open they will remain open from then on, allowing all players access to Ahn'Qiraj. The quest to gather the various shards of the scepter and put them together is extremely intricate and long, involving trips across the entire map, the involvement of dragons from each flight, and even reach the gates. After the five days have passed, the player with the Scepter of the Shifting Sands rings the gong and begins a ten-hour event in which the Silithid invade Kalimdor.

Enemies

Temple of Ahn'Qiraj

Aside from the nine bosses in the Temple, players will find a broad selection of mobs hindering their way. It is populated by stone giants like the Anubisath Sentinels, patrolling Obsidian Eradicators and a large amount of smalled Silithid with varying respawn times. Some of the bosses in the Temple are optional, meaning the raid does not need to kill them to progress towards C'Thun.

[ Visit the complete Wikipedia entry for Ahn'Qiraj ]


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