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Games - Airsoft


Airsoft is a term used interchangeably to refer to one or both of the following subjects:

  • A game in which players participate in the simulation of military or law enforcement combat with replica military firearms and military-style tactics
  • A replica firearm scaled either 1:1 (or perhaps as a "mini" or "3/4"). It may be of metal or plastic, and usually fires 6 mm (5.98mm) or 8 mm spherical projectiles weighing 110–600 milligrams (known as "BB"s).
The game is highly popular in several Asian countries, such as Japan, China (including Hong Kong, Taiwan, and Macau), South Korea, and, to a certain extent, the Philippines, where real arms are difficult or impossible to obtain due to local laws. For this reason, the vast majority of airsoft guns, accessories, and aftermarket upgrade parts are made in these countries. This activity is very legal on mainland China despite rumors.

There is currently a growing interest in the West, especially in the United States, Canada, United Kingdom, Germany, Switzerland, France, Spain, Portugal, Finland, Norway, Italy, Belgium (where the Dutch players also go, since in the Netherlands it is illegal), and Denmark, bolstered by an active and expanding Internet scene. Also, in countries like Mexico, where there is a new association in the northern part of the country, in the city of Saltillo, Coahuila, about 220 miles from the border with Texas. This Association, legally stablished with permits given by Mexican Army (The Higher Authority in gun control) and agreements with local and Federal law enforcement agencies operate under the name of ATASS (Asociacion de Tiradores de Airsoft de Saltillo) or Airsoft Shooters Asociation of Saltillo.

Methods and structures of play

Several common game modes are as follows:

  • Deathmatch / Free For All
In this mode, all players are set against each other; there are no teams and alliances between players are usually frowned upon. This mode is usually the most frantic because players have only themselves to rely on, meaning dealing with fire from numerous directions and more difficulty gaining solid cover.

Examples: Last man standing (Ultimus homo stans)

  • Team Deathmatch / Teams
In this mode, teams are formed between several players. Usually the teams are balanced (no team has more players than the other). The members of a given team have to work together to eliminate all the other players in the game. When all of the players on a team are out, that team is eliminated. This continues until all teams are eliminated. A variation on this is seek and destroy, where one team hides and the other team must find them.

Examples: Last team standing

  • Capture the Flag
The classic kid's game with a twist: (usually) two "bases" are set up with a flag (or similar objective) in each one. The players are divided into teams and have to steal the flag from the other team's base and return it to their own. Usually, if a player is "killed," they can return to their base and start again.

Examples: Traitors (each team has one player that is a traitor)

  • Center Flag
Similar to capture the flag but only one flag is placed in the middle of the two teams bases. First goal: capture the flag. Second goal: take the flag to the enemy base. When the flag reaches the enemy base, the enemy loses. If the flag carrier is eliminated, anyone can pick up the flag. For extra long games, multiple flags can be used.

Examples: Capture explosives (1st goal) + Commando raid (2nd goal)

  • Siege or King of the hill
In this game type, there are two teams: Attackers and Defenders. The Defender team is given a usually fortified position while the Attacking team has to kill all of the Defenders in order to win.

Examples: Hostage rescue (SWAT team)

  • Carry the flag
One flag and one team carrying it. Objective is to take the flag from point A (normally team base) to point B. The interception team objective is to prevent the flag from reaching point B. There are two variants of this game type, one for long games and another for short games. Games can be longer if anyone can be flag carrier or shorter if only one flag carrier exists. The game ends when no more players can carry the flag (long version) or when the flag carrier is killed (short version).

Examples: president rescue/walk (single flag carrier), Drag the doll (multiple flag carriers), Arm&Destroy objective/Bombing run/place the bomb (flag/bomb carrier).

  • Grab the flag
One flag is placed in a location away from all teams. The objective is to be the first to reach the flag. The player/team that first reaches (grabs) the flag alive wins. For longer games, a moving flag can be used.

Examples: Manhunt or Foxhunt (one player tries to reach flag - escape), prisoners escape (multiple players trying to reach flag - escape)

  • Zombie
Start out with everyone alone, similar to a Free-For-All game, but because waiting for a round to end is boring, those that get shot form teams with the player or players that shot them. Works well if you have a lot of open space, or an uneven number of players. For starting have each person go to a seperate spot of the field and start it. When you get shot you can either throw you hands up in surrender so they (hopefully) stop shooting you or, you can run to the nearest ammo depot reload and then come back to help your newly formed team.

[ Visit the complete Wikipedia entry for Airsoft ]


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