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Home > Listing Index > Games > Alea evangelii (game)

Games - Alea evangelii


Alea evangelii is a member of the Tafl family of games. It is the only game in the Tafl family played on the intersections of an 18x18 gameboard.

Object

  • Black player - Capture the King.
  • White player - Sail the King to a corner. (A1 A19 S1 S19)

Equipment

  • 1 19x19 gameboard
  • 1 King ship (white)
  • 72 basic ships (24 white and 48 black)

Setup

  • (See diagram)

Gameboard

  • The game is played on a 19x19 grid.
  • The intersection J10 is the Castle.
  • The intersections A1-2-18-19 B1-2-18-19 R1-2-18-19
: S1-2-18-19 are Citadels.

Gameplay

  • The Black Player takes the first turn of the game.
  • A player must move one ship on a turn.
  • If a player cannot move one ship they lose a turn.
; Movement
  • Ships move orthogonally any number of intersections.
  • No ship can move onto or through an occupied intersection.
: (Citadels are not considered occupied intersections.)
  • The King is the only ship that can move onto the Castle or onto a corner.
; Capturing a basic ship
  • A ship can only be captured on the enemy's turn by the enemy ship moved on that turn.
  • A ship is captured by an enemy ship when it becomes surrounded on two opposite sides by enemy ships.
: (Citadels are considered white ships for the purpose of capturing a black ship.)
  • The King cannot be one of the ships used in the capturing of an enemy ship.
; Capturing the King
  • The King is captured:
  • * When it becomes surrounded on all four sides by enemy ships.
  • * When it becomes surrounded on all four sides by enemy ships and an edge of the gameboard.
; End of the game
  • The Black Player wins the game if the King is captured.
  • The White Player wins the game if the King sails to a corner.

[ Visit the complete Wikipedia entry for Alea evangelii (game) ]


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