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| Boom was a port of the Doom source code by TeamTNT (who also made the Evilution level set in Final Doom). Boom fixed numerous software glitches and added numerous other software enhancements into the engine to such a degree that its additions have been incorporated into most modern day Doom engines (such as ZDoom and Doom Legacy). Although Boom is simpler than the other ports, and not updated as frequently, it is preferred by some as it has stayed relatively close to the behaviour of the original games, including demo support. Some feel that some of the bug fixes and behaviour changes of other ports may unbalance how maps made for the original games play, giving players certain advantages and/or disadvantages. PrBoomPrBoom is a Doom source port derived from the original Boom that is designed for use in Windows. It has also been ported to Linux, Sega Dreamcast and GP2X.Marine's Best FriendMarine's Best Friend (MBF) is a DOS-based Doom source port. It is based on Boom, and adds several new features including high resolution graphics, enhanced monster AI, and emulation of the pre-release beta versions of Doom. It was developed by Lee Killough in 1998 and is now discontinued. Its code was later used as the base of the source port Smack My Marine Up, which in turn was used to construct the Eternity Engine. In 2004 James Haley and Steven McGranahan ported Marine's Best Friend to Windows as WinMBF.[ Visit the complete Wikipedia entry for Boom (source port) ] | Searches on eBay
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