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| Botticelli is a guessing game which requires the players to have a good knowledge of biographical details of famous people. The game has several variants, but the common theme is that one person or team thinks of a famous person, reveals their initial letter, and then answers yes/no questions to allow other players to guess the identity. The game takes its name from the famous person having to be at least as famous as Sandro Botticelli, who is also the answer to the archetypal question, "Did you paint a picture of Venus rising?", referring to his painting The Birth of Venus. How to playThe main variant described here is commonly played at Cambridge.One player (the chooser) is selected to think of a famous person (the identity). This person should be someone the chooser is comfortable answering biographical questions about, and someone the chooser is very confident that the other players will all have heard of; obscure identities make for frustrating game play, especially with young players. The rule of thumb is that the person should be at least as famous or well-known as Sandro Botticelli, hence the name of the game. Fictional characters are acceptable, but can present certain difficulties. In some contexts, a non-famous person with whom all the players are familiar may be acceptable. The chooser then announces the initial letter of the name by which the person is usually known; for non-fictional characters, this is usually the last name. For example, if the chooser chose Sandro Botticelli, then the initial letter would be B. For the purposes of phrasing questions and answers, the chooser adopts the chosen identity. The game has two modes — direct mode and indirect mode — and starts in indirect mode. Indirect ModeIn indirect mode, the guessers take turns (either in sequence or informally) to think of someone with the designated initial letter. These guesser choices do not have to conform to any other information so far acquired about the chooser's identity (e.g. male, non-fiction, still alive).Each guesser asks the chooser a yes/no question using some detail of the guesser's choice. For example, if the letter is B then the guesser might choose Yul Brynner and ask, "Are you bald?" At this point, the chooser has three possible responses: # "No, I am not Frank Black." — The chooser has either guessed the guesser's chosen person, or has thought of another person who fits the same criteria. (Even if the guesser was thinking of the chooser's chosen person, a correct "No I am not" that names a different person is allowed, if it fits the questioned criteria.) The game remains in indirect mode, and moves to the next guesser. # "No, and I don't know who you're thinking of." — The chooser can't think of someone meeting the criteria. The guesser reveals their answer, and the game changes to direct mode. (If guesser was thinking of the chooser's person, then the guesser wins.) In a fun and challenging variant of the game played at Harvard, the game only moves to direct mode if, after the chooser fails or gives up, another guesser can successfully identify the subject of the question. This provides a built-in standard for whether the question posed by the guesser was fair; if another person can figure it out, they are rewarded with a direct question; if not, the game moves on (and the guesser who posed the question can later pose an easier question for the same person). Note that some questions are still disallowed: those that rely on private knowledge between two of the guessers (e.g., "Who did Ellen and I have lunch with last week?") # "Yes, I am Yul Brynner." — The chooser's identity meets the criterion of the guesser's question, and the chooser cannot think of anyone else who satisfies it. The guesser wins. Guessers can use indirect mode to guess the chooser's identity directly (e.g. "Are you Yul Brynner?") The bar for guesser choices is lower than that for the chooser's identity; it is not essential for the chooser to have heard of the person, or to know the relevant biographical detail, but guessers should not deliberately exploit this provision. The ideal guesser question is one where the chooser says "Doh! I should have gotten that." when the answer is revealed. Direct ModeIn direct mode, the guesser whose choice enabled the mode switch gets to ask a series of yes/no questions about the chooser's identity. The designated guesser gets to choose which questions are asked in this mode, but may accept input from other guessers. Strict adherence to this rule varies.Direct mode continues under the chooser answers "no" to a question. Example questions and answers for direct mode:
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