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Games - Characters in Zork |
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| This article is a list of fictional characters in the Infocom text adventure Zork universe.
:See also: Creatures in Zork, Items in Zork, Kings of Quendor, and Zork timeline. =Zork Trilogy= Zork I;The Thief Appears at random to steal or relocate articles on the adventurer's person or articles on the ground which the adventurer has either already encountered or dropped. The Thief is highly dextrous and thus can open the Jeweled Egg without breaking it. The Thief is more vulnerable to the nasty-looking knife than to the Elvish sword, but still can be polished off with the sword, in at least some versions of the game. ;Troll The Troll guards the Troll Room to the North of the Cellar. The Troll can be killed with a bit of luck and the "elvish sword of great antiquity," which serves no other useful purpose in the game apart from its warning glow. ;Cyclops The Cyclops guards the Thief's lair. He cannot be vanquished by force. He is frightened by the name of his rival (Odysseus, alternatively Ulysses) and grateful if offered a snack.Zork II;Wizard of Frobozz Appears at random to perform spells that either annoy, hinder, or have no effect. Most spells can only have a detrimental effect on gameplay if the adventurer is in the middle of a turn-conscious process (e.g. following the Princess), or if the wizard happens to "filch" an item that the adventurer needs in order to progress. ;Demon (Genie) Resurrects the adventurer if he or she dies before freeing the Demon. Also performs one "task" if the adventurer hands over the Twelve Treasures of Zork. ;Princess The Princess is held captive by the Dragon, waiting to be rescued by a noble adventurer. ;Robot The Robot, found in the Low Room, obeys commands given to it. It can press buttons without being electrocuted and is strong enough to lift the Cage in the Dingy Closet.Zork III;Dungeon Master Appears to the adventurer in various locations (as the man at the cliff, the hooded figure and the sleeping old man) and gives items that compose the Dungeon Master attire if the adventurer passes the test. =Enchanter Trilogy=EnchanterAdventurerA run of the mill adventurer in the Zork world only interested in shiney things. Krill The evil warlock who has taken over the castle and who the player must defeat. Unseen Terror SorcererSpellbreaker=Other=WishbringerBeyond Zork;Y'Gael Appears as an "Old Woman" in the Weapon Shop, Boutique, and Magick Shoppe. Sells and identifies items which are critical to completing the game. Travels between the three stores using the Ethereal Plane of Atrii. ;Cook Gives the Giant Onion to the adventurer in exchange for the Wine Bottle in the Basement. ;Cardinal Toolbox Gives the Reliquary to the player in exchange for saving Thriff from the Christmas Tree Monsters. ;Implementors Implementors are demigods who inhabit the Ethereal Plane of Atrii and foster speculation that they created the world. They occupy themselves with luncheons and guard the Coconut of Quendor. ;Bandits Bandits congregate at The Rusty Lantern Pub to disseminate inaudible snippets of information which could be construed as clues by those who have already solved the puzzles in question (e.g. "Helmet!"), and throw a Rusty Knife at the adventurer. ;Queen Alexis A Platypus Queen who inhabits the Castle of Wishbringer and consults her cleverly hidden mirrors about the fate of Morning-Star in a manner reminiscent of Snow White.Zork Zero;Jester The Jester appears randomly with bits of wisdom, small objects which serve as clues to puzzles in the game, and random mischief which can turn deadly unless the player employs simple solutions. The Jester also appears purposely when triggered by events like the ringing of the doorbell in the Entrance Hall or attempting to take the package in the Post Office. The Jester's Quarters are also integral to the puzzles in the game. ;Megaboz A powerful Wizard who casts the Curse of Megaboz in the early stages of the game which kills The Twelve Flatheads and sets the adventurer's quest in motion. ;Dimwit Flathead ;Knight Inhabits a chessboard-like plane of existence and listens to chess-like commands. ;Executioner Encountered in Port Foozle, the Executioner summarily executes people when their number is up after giving them the opportunity to ask for a last wish. Victims are hanged if their wish is fulfilled and beheaded if their wish is not.Return to Zork(Note - This list is somewhat incomplete. Not included are characters which whom little time is spent. there are a LOT of characters in Return to Zork.) ;Ben Fyshin Kind sailor who knows the cow-hitch and sells boat rentals. ;Blacksmith A smithy of few words, the Blacksmith can rejuvenate rusty weapons, and surprisingly is able to read Zorkmidian script. ;Boos Myller Boos is the town drunk in East Shanbar. His mill guards the entrance to the Great Underground Empire, to which he has the keys. Ultimately, getting the keys off Boos Myller requires intoxicating him. ;Canuk Canuk is a 425 year-old mage, who has a serious split personality. He helped in the dispersion of magic with the Wizard Tembyle. ;Guardian These protectors of Zork keep you from doing anything stupid, like stealing or killing people. ;Lighthouse Keeper A little kooky, this lighthouse keeper has been isolated in his lighthouse for a little bit too long. He does, however, have a little illuminite, even though he does talk to himself an aweful lot. ;Mayor The Mayor of East Shanbar wants everybody has a constituent in the upcoming election, and he wants them on his side. He mans the Town Hall and the files there. ;Moadikum Moodock A man of strategy, Moadikum likes to play the game "Survivor". He also sseems ot have a lot of weapons lying around. He's Molly's husband. ;Molly Moodock Molly works in the Isenough Inn. She's Moadikum's wife. ;Morphius Morphius is the ultimate evil in the world. He has been kidnapping people left and right, and the population has suffered greatly. The only know way to kill him is to beat him at a game of "Survivor" (yes, a board game). ;Ms. Mavis Peepers Ms. Peepers is the school teacher in East Shanbar. She stayed behind even after all of her students left. ;Rebecca Snoot A very smart farm-girl who likes to do research into the mystical happenings around Zork. She's writing a book about it, including information about some weird dreams she's been having. ;Rooper He's in a teleorb in the mailbox West of the White House, to announce that you've won a sweepstakes. ;Wizard Trembyle Kooky Wizard, trapped in a teleorb. Tells bad jokes, and kind of hangs around. Helped Canuk with the great Diffusion. ;Waif This kid sits under a bridge all day, abandoned, and has rather low self-image. All he needs is something to cheer him up... ;Witch Itah This Witch is Ben Fyshin's ex. She lives in a tree near a vast swamp, so you can imagine just how weird she must be. She loves bats, and has a few as pets.[ Visit the complete Wikipedia entry for Characters in Zork ] | Searches on eBay |
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