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| Chauntea, The Grain Goddess, The Great Mother or Earthmother, is a fictional deity of the Forgotten Realms campaign setting, for the Dungeons and Dragons fantasy role-playing game. Ed Greenwood created Chauntea for his home Dungeons & Dragons game, loosely inspired by the Greek deity Demeter. Chauntea is a parallel deity to Silvanus, who is considered the god of wild nature, whilst Chauntea herself is seen as being the embodiment of all things agrarian or agricultural. She is goddess of agriculture, plants cultivated by humans, farmers, gardeners, and summer. Some of her worshippers claim that her divine glimmer gave life to the natural world, and some contend that she is the creator and source of all mortal races. In some sense Chauntea is the manifestation of the earth itself—the avatar of Abeir-Toril. Her most despised enemy is Talona, the lady of pestilence, since she has a disposition to wreak suffering, disease and decay upon the natural world. OverviewChauntea is a Neutral Good greater deity. She is loving deity, advising the denizens of the world of Toril on how to maintain nature, to ensure its conservation. It is contended that her hand guided those of mortality to give up the sceptical nature of the gather for the maintenance of the fields. She rarely manifests avatars.Her symbol is a blooming rose on a sunburst wreath of golden grain. Her home plane is the House of Nature and her Third Edition D&D domains are Animal, Earth, Good, Plant, Protection, and Renewal. AlignmentAlignment refers to the moral continuum of all characters and societies in the game of role-playing game Dungeons & Dragons. Chauntea herself is a "Benefactor", or Neutral Good. The clerics of Chauntea must subscribe to the alignments typified by their deities, and in this case, there is no exception, since all clerics must be either Chaotic Good, Lawful Good, True Neutral, or Neutral Good. Her alignment is mirrored by her dogma, which, summarized, states that growth and fertility are conducive to the natural cycle of life. She resents destruction or obliteration of any sort, and in this light, she is seen therefore as a benevolent and loving deity.Symbol and weaponryChauntea's symbol, as seen above, is a blooming rose on a radiated wreath of golden grain. Commonplace depictions of her are usually of a maternal, middle-aged woman with white, flowing hair, with a radiant face. She wields a scythe made of grain, which acts as both a walking stick and weapon. Her clergy's favored weapon is thus a scythe. She is not predisposed to violence, but on the occasions that she has found herself in danger, she has managed to defend herself from evildoers.Statistical skills and attacksAs Chauntea is immortal, she automatically is the recipient of the best result on any attack roll she makes. She is said to be able to see at a distance of approximately twenty miles. She can reflexively, annul the senses of deities below her rank (e.g. Intermediate deities for 19 hours). She can create any magical item that summons creatures, or elementals. She has a dizzying array of spells, and is 30th level caster.HistoryChauntea as estimated to be one of the eldest gods in Faerûn—she was born when Toril was created by the primeval battles between Shar and Selûne. Selûne favored her and nurtured her with her light, with the help of Mystra. Chauntea has battled deities, who seek to desecrate and expunge nature, and she opposes "evil" deities such as Malar and Bane, and views the latter's resurgence as portentous.Before her days as the "Great Mother", she is said to have been named Jannath, and in her early days, she frequented places of overgrown nature, wilderness and packs of animals. This role is now much more Silvanus', though in the Moonshae Isles Chauntea is still worshipped as Jannath. [ Visit the complete Wikipedia entry for Chauntea ] | Searches on eBay |
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