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| Not to be confused with Chris Jones (Access Software). Chris Jones, Technical Director, Obsidian Entertainment - Chris Jones began his programming career in the game industry on a number of Interplay's Star Trek titles and assisted in the creation and maintenance of a multi-OS windowing and resource system called GNW. His time at Interplay culminated with him being the Senior Programmer on Fallout responsible for much of the engine architecture and optimizations. After Fallout, Chris left Interplay to join Troika Games during which time he architected the engine used to complete Arcanum: Of Steamworks and Magick Obscura. After Arcanum, Chris returned to Black Isle Studios and shortly after became the Lead Programmer for the Baldur's Gate 3 project and was responsible for re-architecting the engine and building a solid programming team. [ Visit the complete Wikipedia entry for Chris Jones (Obsidian Entertainment) ] | Searches on eBay |
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