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Games - City of Heroes characters


==Character creation== In the massively multiplayer online role-playing
computer game City of Heroes, creating a character consists of several steps. First the player selects an origin, an archetype and a primary and secondary power set. Next the actual avatar with its costume is created. And finally the player chooses a name and can optionally write a background story and a battle cry to add some flavor to the character.

Origins

When creating a character, the player must first choose the origin of his character's powers. However, the origin of a hero has little effect on gameplay. It determines which of five temporary powers they are granted (until level 10), who the player's early NPC contacts are, what type of enhancements they can use, and what titles they can choose from at level 25.



Natural — Natural heroes train themselves to surpass normal human limits. It's also possible that a Natural isn't human at all, and their "powers" are simply their own natural abilities, like an alien who is part of a race who all have the same powers.
Superman from DC Comics and The Punisher from Marvel Comics are both examples of this.


Mutation — Mutant heroes have unique genetic structures that they are born with.
Cyclops

of the X-Men and some of the DC meta-humans fall under this class like Fire from the Justice League.


Science — Science heroes gained their powers as the result of a scientific process, intentional or otherwise: e.g. Radiation exposure in a test lab.
The Flash from DC and Spider-Man
from Marvel are both examples.


Technology — Technology heroes often have no true powers as such, but instead use an array of advanced devices.
Iron Man
from Marvel Comics and Cyborg from DC are examples of this origin.


Magic — Magic heroes gain their powers from a Supernatural source.
Doctor Fate from DC and Doctor Strange from Marvel reside in this category.

Archetypes and Power Sets

The superpowers of each character are chosen based on archetypes (similar to the character classes of other MMOs). The player chooses their Primary Power Set and Secondary Power Set from a list of sets that are individual to each Archetype. However, there are some shared Power Sets. For example, the Primary Power Sets available to the Blaster are almost identical to the Secondary Power Sets of the Defender.

The game was launched with only the five basic Archetypes, but the Issue 3 expansion introduced two new "Epic" archetypes. They are two types of aliens known as the Kheldians (Warshades and Peacebringers). The ability to play as a Kheldian is made available only to players who have achieved level 50 with another character first.
Blaster
Blasters are based almost completely around offence. Having no defensive powers Blasters rely on their overwhelming damage to protect them. Solo Blasters can easily defeat most enemies one-on-one, but can get into trouble if they face multiple enemies. In a group, Blasters can overcome their lack of defence by letting Tankers and Scrappers distract the enemy before they unleash their attacks. :Primary powers: A Blaster’s Primary Powers are long range attacks. :Secondary powers: A Blaster’s Secondary Powers are generally strong melee attacks mixed in with buffs and crowd control
powers. :Inherent power: Defiance. When a Blaster’s health drops below 40%, his damage begins to increase (perhaps geometrically) as his health continues to fall. With just 5% health left a blast is capable of doing 500% his base damage. Marvel Comics' Human Torch and DC Comics' Starfire are examples of Blasters.
Controller
Controllers are an Archetype that, as their name suggests, are based around controlling powers. Their abilities are used to halt foes in their tracks, sometimes making them completely helpless. Most controllers eventually gain the ability to summon “Pets” to fight alongside them. Although the Pets are not very intelligent and cannot be controlled, they draw fire away from the team and often contribute damage or holds of their own. Overall the Controller’s primary function is to incapacitate foes, either to be finished off by the Controller (though controllers are not known for their damage output) or his team. :Primary Powers: Control powers focused on immobilizing, holding, terrifying, confusing or putting one or more enemies to sleep, as well as pets, if any. :Secondary Powers: These powers usually consist of buffs for team mates or debuffs for enemies. :Inherent Power: Containment. This doubles the damage a Controller does to a foe affected by a control power. DC's Green Lantern or Marvel's Jean Grey are examples of Controllers.

[ Visit the complete Wikipedia entry for City of Heroes characters ]


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