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| In video games, a collection-fest or collectionfest is a game where the majority of the gameplay involves collecting items to advance the game; in particular, the term is often used as a complaint when a game features a plethora of items to collect that have little or no use to the player, other than as an arbitrary lock-and-key system that limits progression. Usually, the game would have one major item that must be collected in each level to proceed through the level, and a number of minor items that can unlock certain bonuses. If done in moderation, item collecting can be a good play mechanism; but when used in excess it tends to make the game a chore by making the player perform similar tasks that seem to have no relevance in the game other than "you just have to do it". Ammunition and health items do not count, neither does money, unless money is the item you have to collect to advance the game. Collection-fests are usually platform games, although it is sometimes applied to RPGs that feature many fetch quests. Sly Cooper and the Thievius Raccoonus is considered a "good" example of a collection-fest. Each level consists of a hub and a series of sub-stages, each of which has a key at the goal; collecting keys allows the player to unlock areas of the hub, and eventually reach the boss. Since many of the stages are unique and offer different challenges, the player often ignores that the only reason he/she is completing the stages is to reach the key at the end. Each stage also features a set of clue bottles; collecting all the bottles in a stage gets the player the combination to a vault which holds a special move for Sly to use. The bottles are completely optional, and are usually not far off the beaten path, making them easy to collect; as such, they do not detract from the gameplay. Donkey Kong 64 is considered a "bad" example of a collection-fest, there are a multitude of items to collect, many of which are required collecting. Here's a rundown of the items that are found in the game:
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