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Games - Comparison of racing simulators


The following tables compare general and technical information for a number of racing simulator
s. Please see the individual products' articles for further information. This article is not all-inclusive or necessarily up-to-date.

Physics

Tyre simulation

Note 1: with several modifications.

Note 2: plus some integration for dynamic behaviour for the quick spinning on the Y axis of the tire (quick steer).

Note 3: similar to models like "string model", "spring model", "brush model", "slip model".

Note 4: tyre data files show parameters related to tyre wall deformation, and is likely to have been implemented.

Note 5: tyre pressure set at the setup before driving.

Note 6: interpolated lookup tables.

Suspensions

Drivetrain

Note 1: No proper RWD support; the RWD cars available for testing are made by switching the front and the back end, therefore handbrake affecting to the front wheels.

Note 2: This diff behaviour can be achieved through correct setup of the active differential mappings.

Note 3: No proper 4WD support. Cars can be set to 4WD, but power distribution is always 50%/50% (front/rear), and there are no means to adjust centre diff locking. This gives the 4WD cars a tendency to understeer.

Note 4: Limited Slip Differentials (LSD), are divided in four categories: Viscous Coupling (Syncro), Clutches, EDL and Torque Biasing Differentials. The Clutches category include Passive Clutch, Progressive/Locking Clutch (Positraction or Salisbury type), Simple Hydraulic Clutch and Electronic Clutch .

Note 5: An active diff is a diff which can be set by the driver in the race. Starting in 2006, the WRC has ruled that active diffs can only be used by drivers who have not placed in the top 6 in the WRC in the last 5 years. RBR uses only passive diffs and the diff cannot be changed in an actual race, only in the service areas.

Road surfaces and covers that affect handling

Note 1: The physics of the interaction between tyre and wet asphalt is fully implemented, but in version 1.0 is not used yet.

Note 2: RBR initially features a total of 132 different surfaces (be it road surfaces or elements such as different types of rocks, water... even several types of bushes and poles!).

Note 3: There are 3rd party tracks featuring non-conventional surface types, such as snow, dirt (Blackwood for GPL), rain (Nurburgring in rain), and probably more.

Note 4: In every surface type, there are parameters such as SoilThickness and SoilDensity that can be adjusted.

[ Visit the complete Wikipedia entry for Comparison of racing simulators ]


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