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| Complete Arcane is a supplemental rulebook for the Dungeons and Dragons role-playing game. It expands upon and replaces an earlier soft-cover rulebook entitled Tome and Blood. It presents additional rules and advice for the creation and use of character classes which specialize in arcane (as opposed to divinely-inspired) magic. Arcane magic, within the framework of the Dungeons & Dragons game system, represents magic that is learned through research or inherent power. The Complete Arcane introduces three new base classes:
Magic items include variant forms for potions and scrolls such as ceramic tiles that are broken to cause a spell effect instead of liquids that must be consumed, as well as spellbook materials for the discerning (or paranoid) wizard. The last chapter of the book details how arcane magic can affect a campaign world, including the uses and abuses of Enchantment spells, flight, teleportation, and invisiblity, and how nonmagical people would react to bards, sorcerers, wizards, and warlocks. [ Visit the complete Wikipedia entry for Complete Arcane ] | Searches on eBayRelated searches on eBay |
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