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Games - Complete Arcane


Complete Arcane is a supplemental rulebook for the Dungeons and Dragons role-playing game. It expands upon and replaces an earlier soft-cover rulebook entitled Tome and Blood. It presents additional rules and advice for the creation and use of character classes which specialize in arcane (as opposed to divinely-inspired) magic. Arcane magic
, within the framework of the Dungeons & Dragons
game system, represents magic that is learned through research or inherent power.

The Complete Arcane introduces three new base classes:
  • Warlock
    :
    More similar to a sorcerer than a wizard, a warlock has been given (for good or ill) supernatural powers. Most likely, either he or his ancestors made a deal with a supernatural being, most commonly devils and demons, but also, occassionally, fey or others. A warlock has an innate magical weapon called the eldritch blast which improves as he increases in level. Instead of spells, warlocks gain a limited number of invocations, spell-like abilities with a distinctively sinister flavour.
  • Warmage
    :
    Warmages take the concept of "magical artillery" to its extreme. They specialize in direct-damage spells and can wear light armour without penalty to their spellcasting. They know all spells of every level they can cast, but they have a very limited spell selection.
  • Wu jen: Arcane spellcasters with a distinct Oriental flavour. Wu Jen specialize in the casting of elemental spells. The five elements are wood, fire, water, earth, and metal.
Prestige classes are mainly updates from Tome & Blood. They include:
  • Acolyte of the skin: Forges a pact with demons or devils through bonding of a skin of a fiend to your own. The acolye will eventually become an "Outsider".
  • Alienist: mage who studies & summons creatures beyond normal understanding, eventually becoming an "Outsider".
  • Mindbender: Focuses on charms and compulsions.
  • Wild mage: Master of Chaotic magic.
  • Initiate of the Sevenfold Veil Can call up barriers of prismatic power, gaining the ability to produce a different layer of prismatic wall each level.
Complete Arcane also introduces a number of metamagic feats and several others based on magic, including the Mage Slayer feat tree, which makes a character more dangerous to arcane casters.

Magic items include variant forms for potions and scrolls such as ceramic tiles that are broken to cause a spell effect instead of liquids that must be consumed, as well as spellbook materials for the discerning (or paranoid) wizard.

The last chapter of the book details how arcane magic can affect a campaign world, including the uses and abuses of Enchantment spells, flight, teleportation, and invisiblity, and how nonmagical people would react to bards, sorcerers, wizards, and warlocks.

[ Visit the complete Wikipedia entry for Complete Arcane ]


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