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| Connect6 game, introduced by Professor I-Chen Wu at Department of Computer Science and Information Engineering, National Chiao Tung University, is a fair and highly complex game. Two players, Black and White, alternately place two stones of their own colour, black and white respectively, on empty intersections of a Go-like board, except for that Black (the first player) places one stone only for the first move. The one who gets six consecutive (horizontally, vertically or diagonally) stones first wins the game. Game RulesThe rules of Connect6 are very simple and similar to the traditional Go-Moku game:
FairnessIn principle, even some complex games are not fair: either the first or second player has an advantage. (Games such as Go-Moku have been mathematically proven to give an advantage to one player or another; complex games such as chess are generally too complicated to analyze fully.) Herik, Uiterwijk, and Rijswijck give an informal definition of fairness (Herik, Uiterwijk, and Rijswijck, 2002) as follows: A game is considered a fair game if it is a draw and both players have a roughly equal probability on making a mistake. From this, it is argued that Connect6 is fair in the following senses:
ComplexityIf Connect6 uses an infinite board, both state-space and game-tree complexities are infinite as well. Instead, assume that a Go board is used. The game-tree complexities for it are still much higher than those in Go-Moku and Renju, since many more moves are possible placing two stones than one—specifically n(n−1) moves are possible, where n is the number of unoccupied spaces before a move. However, the state-space complexity is largely unchanged, since any legal position in one game will also be legal in the other. Based on the standard in Herik, Huntjens, and Rijswijck, the state space complexity of Connect(19,19,6,2,1) is 10172, the same as that in Go or Go-Moku. If a larger board is used, the complexity is much higher, since the number of moves increases exponentially with board size; it should still be the same as the other two games on the same size board.Now, let us investigate the game tree complexity. Assume that the averaged game length is still 30, the same as the estimation for Go-Moku (Allis 1994). Then, the number of grids chosen to put one stone is about 300, and the number of choices of one move is about or 45,000. Thus, the game-tree complexity is about ≈ 10140, much higher than that for Go-Moku. Again, if a larger board is used, this complexity becomes much higher. [ Visit the complete Wikipedia entry for Connect6 ] | Searches on eBay |
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