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Games - Continue


Continue is the common term in video games for the option to continue the game after all of the player's lives
have been lost, rather than ending the game and restarting from the very beginning.

In home console games, continues are not typically available at the player's leisure. While he may start with a preset number of continues, to earn additional continues he must earn them; either by collecting an item, reaching specific point totals, or performing certain tasks. Furthermore, continues may not place the player directly at the point they ended. For example, in a platform game, an extra life may allow a player to continue from the point their character
died, but a continue would leave the player at the beginning of the level he was playing. Additionally, a continue will often reset the score counter to zero, curtailing a player's attempt to achieve a high score.

As a rule, arcade games contain a continue feature whenever a player loses all their lives, but they must use another credit (either insert more coins or press the start button if several have previously been put in the machine) before it is allowed. This is to not only give the player a chance to continue without losing their progress but also to collect additional revenue from them.

In many arcade games, such as Dungeons & Dragons: Shadow over Mystara, if the player or players have all died during a boss
fight the continue screen will feature an illustration of the boss and a line or two of them daring the player to continue.

Typically, during this period, the player is given a short amount of time (traditionally ten seconds) to choose to continue before it is game over. In many arcade games, simply inserting a coin into the machine will reset the counter, allowing the player more time to press the "start" button or insert more coins; conversely, hitting any other buttons during this countdown will result in a second being taken off the counter for each button press, further shortening the player's decision-making time. This is usually done to prevent other players from starting the game at the original player's status if he or she decides to quit (Or a new player can choose to start over and thus end the game immediatly rather than wait for the 10 seconds to go off).

Most arcade games made since the late 80's feature coin-insertion continues. One notable exception is Haunted Castle, where the player was given only three to five lives (depending on the cabinet's settings) in exchange for the first coin inserted. Additional coins could be inserted before pressing start to increase the player's health; for every coin inserted the player's health doubled, up to the game's ten-coin limit. However this was not quite as useful as those coins giving more lives or continues, as falling down a hole would still take all the player's hit points regardless of how many coins they had inserted.

[ Visit the complete Wikipedia entry for Continue ]


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