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Games - Damage Over Time |
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:''This article pertains to a small but significant element of role-playing games and their computer counterparts. DefinitionDamage Over Time (DoT) is a broad term for any effect in a role-playing game, magical or physical, that causes damage in regular increments (or at a steady rate) for a limited amount of time. This damage can be equal at all increments, or it may build up or diminish in power while the effect remains.ExamplesThere are many ways a DoT comes into use during the course of a role-playing game. Here are a few practical examples. Keep in mind that Damage Over Time is not limited to these examples; the creativity of players and role-playing game designers allows for far more variations beyond these. The ones listed are the most common types.
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