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Home > Listing Index > Games > Damage Over Time

Games - Damage Over Time


:''This article pertains to a small but significant element of role-playing games
and their computer
counterparts.

Definition

Damage Over Time (DoT) is a broad term for any effect in a role-playing game
, magical or physical, that causes damage in regular increments (or at a steady rate) for a limited amount of time. This damage can be equal at all increments, or it may build up or diminish in power while the effect remains.

Examples

There are many ways a DoT comes into use during the course of a role-playing game. Here are a few practical examples. Keep in mind that Damage Over Time is not limited to these examples; the creativity of players and role-playing game designers allows for far more variations beyond these. The ones listed are the most common types.
  • Burning: For character classes
    that are spellcasters
    , a DoT might take place when a flame spell strikes a target and causes that target to be set on fire, causing burn damage every second. The target may take damage from the initial strike of the spell.
  • Bleeding: A non-caster such as a weapon-wielding “Melee
    ” class may strike the target with a sword, causing the target to bleed, losing life either incrementally or at a steady rate.
  • Draining: A spell may be cast for no other reason than to inflict damage slowly.
  • Stealing: The target may have its life taken away to be given to the enemy who attacked it.
  • Poisoning: The target may be the victim of a poisoning attack which remains until the poison is removed or the effect reaches its predetermined length.

[ Visit the complete Wikipedia entry for Damage Over Time ]


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