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| Defense of the Ancients: Allstars (or simply "DotA Allstars" or "DotA") a variant of the custom map Defense of the Ancients for Warcraft III: The Frozen Throne by Blizzard Entertainment. The objective is to destroy the opponent's World Tree if one is affiliated with the Undead Scourge side or to destroy the opponent's Frozen Throne if one is affiliated with the Night Elf Sentinels using one's hero along with allied heroes and allied "creeps" (AI-controlled fighters). : For further information about the mechanics of the game and its concepts, please refer to Defense of the Ancients. History:Some information partially adapted from the introduction/FAQ (written by 28awg)Defense of the Ancients: Allstars is based on the concept of Aeon of Strife which originated from Starcraft, by Blizzard Entertainment, and is the first of its kind to introduce custom skills. One of the first AoS style maps in Warcraft III: Reign of Chaos was done by a map maker named Eul. However, after the release of Warcraft III: The Frozen Throne, Eul did not port the game into the new expansion set. In time, several spin-offs of DotA started circulating on Battle.net (the official multiplayer gaming server network for Warcraft III by Blizzard Entertainment). Allstars at that time was a compilation of all the "cool" heroes in each spinoff and origin alike, and it quickly became one of the most popular custom games on B.Net. Nevertheless, the person who put together DotA Allstars ended its revisions after releasing a Human vs Orc variant of Allstars. Shortly after, Guinsoo stepped up and became the main programmer for DotA: Allstars spanning multiple versions. Note that Eul did in fact make a DotA version for The Frozen Throne which is actually DotA 2; titled Defense of the Ancients: Thirst for Gamma. DevelopmentCurrently, in most versions of Allstars, the map contains many more heroes and items than does the original DotA, and is updated frequently, which may explain its ongoing popularity. However, this popularity sparked a controversy over who ought to be credited for its fame. For instance, a number of Classic players resent Guinsoo for having 'stolen' their game, especially since he is alleged to have similarly 'borrowed' most of his triggers, spells, heroes and items from other people; Guinsoo, for his part, maintains that the map was created from scratch and based only spiritually on Eul's work (Guinsoo has only admitted to taking the terrain and the idea for some heroes: everything else is his own, he claims). Regardless, Allstars remains widely played, and is rumored to be one of the most popular Warcraft 3 custom maps of all time.The 5.84+ SeriesBugs in version 5 of AllStars prompted many to offer fixes to Guinsoo but the development of the code was opaque and release schedules were discretionary. As such, the map forked in version 5.84c with Guinsoo releasing version 6.Guinsoo ended the version 5 series with the creation of DotA Allstars 5.84, which added new heroes and a few bug fixes. Still, several errors and imbalances were overlooked in 5.84, such as the 100+ HP regeneration rate bug of Dragon Knight's skill Dragon Blood, causing Guinsoo to release a corrected version immediately, known as 5.84b. A developer named True.Rus (from Russia) developed an unofficial fork named 5.84c. Every version of Allstars released prior to 5.84c had focused on new functionality or heroes. The version created (or rather modified) by True.Rus did not feature any new functionality. Instead:
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