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Digital distribution (Also known as digital delivery) is the principle of providing digital information or content over the Internet, either in the form of products or services. It has been growing steadily and increasingly rapidly since the turn of the century thanks to the rise of consumer broadband. At the time of writing digital distribution's main uses include:
BasisThe major attraction for digital distribution is its direct nature. Usually to make a commercially successful work an artist must enter his or her industry’s publishing chain. Publishers help artists advertise, fund and distribute their work to retail outlets. In some industries, particularly videogames, publishers are so vital that artists find themselves bound to them and in many cases unable to make the content they want because the publisher does not believe it will sell well enough. This can quickly lead to the standardisation of the content and stifling of new and thus considered risky ideas.By opting to digitally distribute an artist can get his or her work into the public sphere of interest easily and potentially with minimum business overheads. This often leads to both cheaper goods for the consumer and increased profits for the artists, as well as increased artistic freedom. Digital distribution also opens the door to new business models. For instance, an artist could release one track from an album or one chapter from a book at a time instead of waiting for them all to be completed. This either gives them a cash boost to help continue or warns that their work is not financially viable before they have sunk excessive money and time into it. Videogames have increased flexibility in this area, as is demonstrated by micropayment models such as the one in Gunbound. A clear result of these new models is their accessibility to smaller artists or artist teams who do not have the time, funds or expertise to make a new product in one go. FlawsLoss of publisher supportThere are drawbacks of an independent approach, not least the loss of publisher funding. This can be solved in one of two ways:
The upside for indie artists is however huge. For the first time they can access the same distribution chain as major record labels and there are none of the restrictive practices or inflated manufacturing costs (there are no manufacturing costs at all). Companies such as CDBaby.com and Antenna-usa.com both offer distribution to unsigned or indie artists directly to iTunes. The latter also offers a suite of marketing and promotion services offering a truly viable alternative to the traditional music industry. DRM:Main article{{qif |test={}|then=s}}: {{qif |test={} |then={{qif|test={}|then=, |else= & }}{} }}{{qif |test={} |then={{qif|test={}|then=, |else= & }}{} }}{{qif |test={} |then={{qif|test={}|then=, |else= & }}{} }}{{qif |test={} |then= & {} }}{{qif |test={} |then= Five parameter limit exceeded in[ Visit the complete Wikipedia entry for Digital distribution ] | Searches on eBay |
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