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Games - Displacement map


A displacement map is a mesh of polygons that makes up part of the environment in a 3D game engine. It is different from a model
, which is a mesh that is not strictly part of the environment. The term came into use in reference to its application in the source engine, although similar concepts exist in other engines.

Displacement maps are most commonly used for terrain, due to their ability to blend two textures into one for greater detail, via alpha blending.

[ Visit the complete Wikipedia entry for Displacement map ]


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