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Games - Dragonmarked house


In the Eberron
campaign setting for the Dungeons & Dragons
role-playing game, dragonmarked houses make up some of the larger power groups. Most of the houses are made up of family members, some of whom have a dragonmark, a tatoolike discolouration that gives them certain magical abilities. Each house carries a different dragonmark, and has used its powers to acquire economic power. To keep the bloodlines pure, marriage between members of different dragonmarked houses are forbidden.

Trueborn bloodlines

House Cannith

Mark of Making. 2500 years old.
Tinkers Guild: repairs and maintenance.
Fabricators Guild: construction and production.
Race: Human.
Heraldic beast: Gorgon
.
House Cannith's main activities centre around building. This house built the Lightning Rail and the warforged. Following the destruction of Cyre they have lost their patriarch and many of their members; the house has split into three parts, although they still show unity in public.

House Deneith

Mark of Sentinel. 2600 years old.
Defenders Guild: protection.
Blademarks Guild: hirelings and mercenaries.
Race: Human.
Heraldic beast: Chimera.
House Deneith operates under a strict military hierarchy. Since all houses have vowed to stay neutral in conflicts, House Deneith supplies to both sides of a conflict.

House Ghallanda

Mark of Hospitality. 3200 years old.
Hostelers Guild: bars and inns.
Race: Halfling.
Heraldic beast: Blink Dog.
Although most halflings are nomadic, the members of House Ghallanda operate an impressive number of entertainment institutions, all over Khorvaire
.

House Jorasco

Mark of Healing. 3000 years old.
Healers Guild: health.
Race: Halfling.
Heraldic beast: Griffon.
House Jorasco provides mundane health care services to the public, as well as magical healing to those who can afford it. Common people visit House Jorasco hospitals instead of churches, since clerics generally reserv their healing abilities for the faithful.

House Kundarak

Mark of Warding. 2500 years old.
Banking Guild: money, loans and safekeeping.
Warding Guild: security and protection.
Race: Dwarf.
Heraldic beast: Manticore.
House Kundarak operates out of the Mror Holds, running the banking and moneylending business in Khorvaire
. With close ties to House Sivis, all kinds of coin exchange, credit and safekeeping services are provided by House Kundarak.

House Lyrandar

Mark of Storm. 2000 years old.
Raincallers Guild: provides good weather for farmers.
Windwrights Guild: transport over water or through the air.
Race: Half-Elf.
Heraldic beast: Kraken.
House Lyrandar members have the power to manipulate the weather, and have used that power to create an island paradise for themselves, off the coast of Aundair.

House Medani

Mark of Detection. 1500 years old.
Warning Guild: protection with prescience.
Race: Half-Elf.
Heraldic beast: Basilisk
.
Because the members of House Medani can see trouble coming, they are very effective in personal security. Medani is the newest house, and its magic item inventions were instrumental in ending the War of the Mark.

House Orien

Mark of Passage. 2000 years old.
Couriers Guild: postal service.
Transportation Guild: freight.
Race: Human.
Heraldic beast: Unicorn.
Members of House Orien control the Lightning Rail and several caravan routes.

House Phiarlan

Mark of Shadow: 3000 years old.
Entertainers and Artisans Guild: entertainment.
Race: Elf.
Heraldic beast: Hydra.
Part of House Phiarlan split off recently, to form House Thuranni. According to rumour, the members of House Phiarlan also engage in espionage.

House Sivis

Mark of Scribing. 2800 years old.
Speakers Guild: diplomatic services and translation.
Notaries Guild: notary services.
Race: Gnome.
Heraldic beast: Cockatrice.
The members of House Sivis guarantee the authenticity of documents. It is known for its impartiality, and is relied on to send sensitive information securely. It is also known for its bureaucratic red tape.

[ Visit the complete Wikipedia entry for Dragonmarked house ]


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