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Home > Listing Index > Games > DungeonDoom (computer game)

Games - DungeonDoom


DungeonDoom is a Doom3 modification
for Windows
, Linux and Macintosh operating systems which incorporates several key features of roguelike games. DungeonDoom's levels are largely composed of mazes, which are generated with a pseudo-random number generator. Levels have stairs leading either to higher or lower levels of the dungeon.

The lower the player descends into the dungeon, the stronger the enemies get. Killed enemies drop gold which then can be used by the player in shops to buy weapons and ammo. Much of this functionality is not part of the original Doom3 engine and has been programmed using the built-in scripting language. The modification is highly extensible and the current 8.0 build of DungeonDoom include a wilderness, special level bosses with special abilities, a magic system, a player ability system, swordfighting, combos and many additional features.

Features

  • a practically endless wilderness with various places to visit, including the City of Asiris, various quest goals and a pyramid (south of the gates to Asiris at the end of the dark path), which serves as an entrance to the Dungeon.
  • up to 100 randomly generated maze levels with randomly placed monsters. The strength of enemies increases the deeper you descend. Exits are blocked by pentagrams until all enemies have been spawned.
  • Five player classes: Fighter, Psi-Fighter, Supernatural, Cardmaster and Ninja with varying abilities to wield weapons, execute combos, use magical skills and/or use magical card decks.
  • Three different difficulty settings with variations in light level, trap visibility, enemy toughness and enemy behavior.
  • Three different choices for game length - ranging from short 20 level skirmishes to extended 100 levels adventures.
  • Three different player perspectives: Traditional first-person, overhead third-person and ninja 'follow-camera' modes.
  • 4 adjustable light levels with optional ambient lighting.
  • 16 different magical spells, some with 3 different skill levels.
  • Ammunition, potions, scrolls, armor and various light sources are available in shops.
  • Randomly generated magical items to improve your character.
  • Character development in 6 features: Strength, Intelligence, Dexterity, Wisdom, Vitality and Alignment.
  • Special enemy and boss capabilities, including paralyzing, blinding, poisoning, teleporting, invisibility, spawning, confusion, shields, self-healing, item destruction and special projectiles.
  • Randomly generated "unique" powerful wizards that can master multiple special abilities.
  • Enemy AI tweaks including fleeing and flocking capablities.
  • Traps which cause damage, status effects or level transitions (trapdoors).
  • Magically summoned pet pinky (credits to tinman).
  • 10 different quests and 1 storyline.
  • Alignment influences storyline proceeding.
  • Refreshment fountains to replenish health or mana.
  • A final enemy, "The Balrog", with unique properties.
Legal: Copyright (c) 2006 Leif Dehmelt Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled "GNU Free Documentation License".

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