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Games - Earth: 2025 |
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| is a Web-based MMOG operated by , it claims to be the first of its genre and has since inspired countless other similar games. Players are free to interact with other players of the game and build their own armies and military. Players have the option of forming clans, creating alliances, or waging war against other players of the game in an attempt to raise their own networth. The player with the highest networth at the end of each "round" of Earth: 2025 is considered the champion of that round. Depending on the type of game, a new round restarts anywhere from one month to three months. This is called a reset. At the beginning of a reset, players re-create countries and start the game anew. There are several different game variants within Earth 2025: Primary, Alliance, Tournament, Limited and Earth Express. History of Swirve.com and Earth: 2025The first round of Earth: 2025 was held in December, 1996 and was developed by Solaria Games. Solaria Games also began offering non-game services such as e-cards and message boards in 1997. With these non-game related services, it broadened the scope of Solaria and rebranded itself Solaria Interactive. Following the rebranding came a new MMOG called Utopia. Solaria Interactive experienced increased popularity due to the birth of Utopia. With the two anchor MMOG games of Earth:2025 and Utopia gaining new players, Solaria Interactive renamed itself Echelon Entertainment in January of 1999. Though they still continued to add new services and features to their site, Earth: 2025 and Utopia still maintained the highest interest from players. In May of 2000, Echelon Entertainment gave way to yet another identity: Swirve.com, which still operates it to this day. Beyond a website make-over, little has changed in the structure of the services Swirve.com provides.Gameplay of Earth 2025IntroductionEarth 2025 is a turn based game. For every 30 or 25 minutes of real time, the player gets one turn. The number of turns can accumulate up to 80 for Primary, Alliance, Free-for-all, and Limited servers, and 100 for Tournament. The player can spend the turns in many different ways, including build, research, explore, cash, spy, or attack. For every turn, revenue/expense, industrial production, food harvests, oil production, and population gain/loss are shown. Each of these aspects depends on the land use/amount, military strength, technology, and several other minor factors. The higher and more developed the land and technology, the higher the production/revenue per turn. A high number of military forces, although critical for invasions and defense, actually requires upkeep and hinders growth. This becomes one of the biggest factors late in the game.LandEvery country has three main components: Land, Military, and Technology.Land is the most important, since land produces of all the resources necessary for a country to grow. Empty acres can be gained by exploring or successfully attacking other players, and be developed as follows:
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