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Home > Listing Index > Games > Epiphany (Stargate Atlantis)

Games - Epiphany


Plot

While scouting a planet by Jumper, the team notices what appears to be a massive crater on the surface. McKay asks to check out the rim of the crater as that he has detected energy readings, but once they get there, all they find is a doorway and some Ancient writing. However, the energy readings are coming from the doorway. Just to be safe, McKay ties a camera to the end of a stick and puts it through the door, discovering an energy barrier that it must pass through. He then pulls it out and deduces that the other side appears safe, allowing Sheppard to pass through. A problem arises, however, when Sheppard is unable to pass back through the doorway, and suffers injuries from the stresses of the barrier. What is more troubling though, is that time within the barrier seems to be passing much faster than time outside the barrier, which Rodney failed to realise until after Sheppard passed through upon further review of the tape.

[ Visit the complete Wikipedia entry for Epiphany (Stargate Atlantis) ]


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