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Games - Eternal Fighter Zero


Eternal Fighter Zero is a series of doujin PC
fighting games by Twilight Frontier. It includes characters from a number of dating sims and other visual novels. These games include Kanon, AIR, One, and Moon.

The unique aspect of this game is that it has a complicated, but high potential interface for higher damage combos. This is available with 'Instant Charge' or 'Refrecant Charge' and Eternity Special. There is also Over Drive.

As much as it is based off characters from dating sims and visual novels, most of the character's abilities and bits of the game's system are based off other fighting games. For example, Mai will immedietly be recognized by anyone who has played the fighting game based of JoJo's Bizarre Adventure utilizing the "stand" ability. When Mio performs her forward strong and dashing strong, she will momentarily cosplay as Kyo Kusanagi from The King of Fighters. The Instant and Refrecant charge along with the Recoil Guard are both similar to the Roman Cancel and False Roman Cancel of Guilty Gear and the parry system of Street Fighter 3. The plethora of references are perhaps due to the fact that EFZ is a doujin game, a game made by fans for fans. The great number of references however, do not make the game any less original.

System

Instant and Refrecant Charge

Instant Charge reduces the delay of attacks to zero, so it is possible to do a connection of combos that are impossible in normal form. Refrecant Charge is similar, but with a big difference - if you do an Instant Charge, then the % power (the percentage of damage compared to the full power) increases up to 50%.(Only if you do charges with flashing blue at maximum limit. The percentage decreases as the gauge level goes down) However, Refrecant Charge only let you do connection of attack with out increase in % power.

For example, if one Shiori user does a combo, he or she might use charges. If it is refrecant, not many people would make damage higher than 6000. But if it is Instant Charge, then it is easy to make damage higher than 6000. So it has a real high value of potential, but it is hard to know the timing to make charges at the right time. The only way to accomplish this is through training and practice.

RF Attacks

Another concept to note is the RF attack. This is very simple, and perhaps one of the easiest of the advanced tactics in this game. When any character uses an RF attack, she will do a normal attack, but with higher damage and some other effects. You can use RF attack when the RF gauge turns red or flashing blue. When you use RF when it is red, than the gauge turns to blue. But when you use it when the gauge is flashing blue, 1/4 of total gauge will decrease and RF attack will be used. Some other effects are very minor for a high class players because they usually uses RF gauge for charges, not for a RF attack. However, for lower class people, RF might be useful. Some effects of an RF attack are listed below. Except for those, the only difference between RF and normal attack will be the number of hits and their damage.

Ice beam (Shiori): when it is not an RF, the opponent will only be freeze and you cannot make an attack after, but if it was RF Ice beam, than you can make a hit during the freezing time. Snowmen (Shiori): Shiori will send out one snowmen a couple inches in front of her and it will create a huge disc shaped area that covers approximately 2/5th of the screen.

Hey! move from there~(Ayu): When you make that attack normally, the opponent will not be bounced from edge of the screen, but when you make it with RF, the opponent will be bounced and you can make more hits with aerial combos. This is one of Ayu players favorite start of their combo. Shinig Arrow(Ayu): When you make it with normal attack, than the arrow will just go up, but when you make it with RF, the arrow will come down and make some damages.

Wing(Misuzu): Like "Hey! move from there", misuzu's RF wing make opponent bound in the edge.

Character Differences

Also to win the round, not only higher damage is important, but knowing the characteristics of each character is important.

For example, Ikumi has another gauge that is named 'Blood'. This gauge goes up when Ikumi gets blood on or under her. When This gauge gets to the limit, than Ikumi gets into Genoside mode. This mode allows her higher damage and Recoil Armor. When recoil armor works, she will get damage while preparing for her attack, but she doesn't stop. For example, when she prepares for 'Farewell', which is her Eternity Special, it has some delay. Even though her opponent may attack her during that delay, trying to interrupt her skill from being executed, Ikumi will still continue attacking. However, Ikumi will not make her attack for some attacks.

Another example would be Shiori. She uses a shield and this protects her from magic or distance attack. This is quite useful when the opponent is Kano or Shiori because those characters has powerful distance attack, however, it is useless when you are dealing with Ayu or Kaori.

[ Visit the complete Wikipedia entry for Eternal Fighter Zero ]


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