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Games - Extended display identification data


Extended display identification data (EDID) is a data structure provided by a computer display to describe its capabilities to a graphics card. It is what enables a modern personal computer to know what kind of monitor is connected. EDID is defined by a standard published by the Video Electronics Standards Association (VESA
). The EDID includes manufacturer name, product type, phosphor or filter type, timings supported by the display, display size, luminance data and (for digital displays only) pixel mapping data.

EDID structure 1.0 was defined in 1994; version 1.1 followed in 1996, then 1.2, and 1.3 in 2000. All these define upwards compatible 128 byte structures. EDID structure 2.0 defines a new 256-byte structure.

The channel for transmitting the EDID from the display to the graphics card is usually the I²C bus. The combination of EDID and I²C is called the display data channel version 2, or DDC2. The 2 distinguishes it from VESA's original DDC, which used a different serial format.

Before DDC and EDID were defined, there was no standard way for a graphics card to know what kind of display device it was connected to. Some VGA connectors in personal computers provided a basic form of identification by connecting one, two or three pins to ground, but this coding was not standardized.

The EDID is often stored in the monitor in a memory device called a serial PROM (programmable read-only memory) or EEPROM (electrically erasable PROM) that is compatible with the I²C bus.

Many software packages can read and display the EDID information, such as Powerstrip for Microsoft Windows
and XFree86 for Linux, which will output the EDID to the log if verbose logging is on (startx -- -logverbose 5).

EDID 1.1 data format

Byte sequence
00-07: Header information
08-17: Complete serial number
  08-09: Manufacturer ID
  10-11: Product ID Code (little endian)
  12-15: Serial Number (little endian)
  16: Week of Manufacture
  17: Year of Manufacture.  Add 1990 to the value for actual year.
18: EDID Version Number
19: EDID Revision Number
20-24: Basic Display Parameters
  20: VIDEO INPUT DEFINITION
    bit 7: 0=analog, 1=digital
    if bit 7 is digital:
      bit 0: 1=DFP 1.x compatible
    if bit 7 is analog:
      bit 6-5: video level
       00=0.7, 0.3, 01=0.714, 0.286, 10=1, .4 11=0.7, 0
      bit 4: blank-to-black setup
      bit 3: separate syncs
      bit 2: composite sync
      bit 1: sync on green
      bit 0: serration vsync
  21: Maximum Horizontal Image Size (in millimetre).  Multiply by 10 for actual value.
  22: Maximum Vertical Image Size (in millimetre).  Multiply by 10 for actual value.
  23: Display Gamma.  Divide by 100, then add 1 for actual value.
  24: Power Management and Supported Feature(s):
    bit 7: standby
    bit 6: suspend
    bit 5: active-off/low power
    bit 4-3: display type.
      00=monochrome, 01=RGB colour, 10=non RGB multicolour, 11=undefined
    bit 2: standard colour space
    bit 1: preferred timing mode
    bit 0: default GTF supported
25-34: CHROMA INFO
  25: low significant bits for Red X (bit 7-6), Red Y (bit 5-4), Green X (bit 3-2), Green Y (bit 1-0).
  26: low significant bits for Blue X (bit 7-6), Blue Y (bit 5-4), White X (bit 3-2), White Y (bit 1-0).
  27-34: high significant bits for Red X, Red Y, Green X, Green Y, Blue X, Blue Y, White X, White Y.
  To decode actual value, rearrange bits as follows:
  High significant bits 7-0 for (channel), low significant bits for (channel).
    Actual value is between 0.000 and 0.999, but encoded value is between 000h and 3FFh.
35: ESTABLISHED TIMING I
  bit 7-0: 720x400@70 Hz, 720x400@88 Hz, 640x480@60 Hz, 640x480@67 Hz,
           640x480@72 Hz, 640x480@75 Hz, 800x600@56 Hz, 800x600@60 Hz
36: ESTABLISHED TIMING II
  bit 7-0: 800x600@72 Hz, 800x600@75 Hz, 832x624@75 Hz, 1024x768@87 Hz (Interlaced),
           1024x768@60 Hz, 1024x768@70 Hz, 1024x768@75 Hz, 1280x1024@75 Hz
37: Manufacturer's Reserved Timing
38-53: Standard Timing Identification.  2 bytes for each record.
  First byte
    Horizontal resolution.  Multiply by 8, then add 248 for actual value.
  Second byte
    bit 7-6: Aspect ratio.  Actual vertical resolution depends on horizontal resolution.
      00=16:10, 01=4:3, 10=5:4, 11=16:9
    bit 5-0: Vertical frequeny.  Adds 60 to get actual value.
54-71: Descriptor Block 1
  54-55: Unknown
  56: Unknown
  57: Block type
    FFh=Monitor Serial Number, FEh=ASCII string, FDh=Monitor Range Limits, FCh=Monitor name, 
    FBh=Colour Point Data, FAh, Standard Timing Data, F9h=Currently undefined, F8h=defined by manufacturer
  58: Unknown
  59-71: Descriptor block contents.
    If block type is FFh, FEh, or FCh, the entire area is a text string.
    If block type is FDh:
      59-63:
        Min Vertical frequency, Max Vertical frequency, 
        Min Horizontal frequency (in kHz), Max Horizontal frequency (in kHz), pixel clock (in MHz)
      64-65: Secondary GTF toggle
        If encoded value is 000A, bytes 59-63 are used.  If encoded value is 0200, bytes 67-71 are used.
      66: Start horizontal frequency (in kHz).  Multiply by 2 for actual value.
      67: C. Divide by 2 for actual value.
      68-69: M (little endian).
      70: K
      71: J. Divide by 2 for actual value.
    If block type is FBh:
      59: W Index 0.  If set to 0, bytes 60-63 are not used.  If set to 1, 61-63 are assigned to white point index #1
      64: W Index 1.  If set to 0, bytes 65-68 are not used.  If set to 2, 65-68 are assigned to white point index #2
      White point index structure:
        First byte
          bit 3-2: low significant bits for White X (bit 3-2), White Y (bit 1-0)
        Second to third byte: high significant bits for White X, White Y.
        Fourth byte: Gamma.  Divide by 100, then add 1 for actual value.
        To decode White X and White Y, see bytes 25-34.
    If block type is FAh:
      59-70: Standard Timing Identification.  2 bytes for each record.
        For structure details, see bytes 38-53.
72-89: Descriptor Block 2
90-107: Descriptor Block 3
108-125: Descriptor Block 4
126: Extension EDID Block(s).  In EDID 1.1, it is ignored, and should be set to 0.
127: Checksum.

[ Visit the complete Wikipedia entry for Extended display identification data ]


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