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Games - Fire Flower


A Fire Flower is a power-up from the Super Mario Bros. series of video games. It transforms Mario
(or Luigi
) into Fire Mario (or Luigi). Fire Mario's trademark distinction is his all-white or mostly-white suit in many of the Mario games; however, Fire Mario is bright orange all over in the original version of Super Mario Bros. 3, and has a feather in his cap in Super Mario Land 2 for Game Boy. Fire Mario has the ability to shoot bouncing fireballs at enemies.

Fire Flowers are routinely acquired when Mario hits a "?" block from below, but sometimes they're hidden in brick blocks or music-note blocks. In Super Mario Bros. 3, Fire Flowers can also be acquired in a game of "Concentration".

The fireballs can defeat some of the more common enemies in one hit, such as Goomba
s, Koopa Troopa
s, Paratroopas, Lakitu
, and Spinies.

Fireballs can also be used sometimes to defeat King Bowser Koopa and the Koopa Kid
s, with multiple hits. Buzzy Beetle
s are immune to fireballs in every Mario
game in which they appear, as are many enemies found in fortresses and ghost houses such as Boos and Thwomp
s.

In general, Fire Flowers will not appear on-screen if Mario is small. This is not the case, however, in Super Mario World, in which the player can hold an item in reserve that will automatically descend from the screen when Mario gets hit.

Usually, if Mario makes a Fire Flower appear and gets hit before touching it, the Fire Flower will only change him into Super Mario. This is not the case in Super Mario World or in the Game Boy Advance
remake of Super Mario Bros. 3-- in both games, small Mario will be transformed directly into Fire Mario upon touching a Fire Flower.

In Super Mario Bros., Super Mario World, and in the original Japanese version of Super Mario Bros. 3, Fiery Mario will revert all the way down to small Mario if hit. In the American version of Super Mario Bros. 3, however, if Fire Mario is hit, he merely reverts back to Super Mario, giving the player the ability to get fully powered-up with the next item that appears, rather than having to first grab a Super Mushroom
to become Super Mario.

In Super Mario World, an enemy defeated by a fireball typically turns into a gold coin worth 200 points which can then be collected by Mario.

Other appearances

In Super Mario Bros. 3, Fire Flowers are depicted on cards (referred to as "panels" in the Super Nintendo and Game Boy Advance remakes of the game) that are collected by the player to end a common stage. The card rapidly flashes between the Super Mushroom, Fire Flower and Starman objects. If Mario manages to collect three Fire Flower cards, he gains three extra lives.

In Super Mario Bros. 3, Fire Flowers are also seen when Mario enters a "spade" card on the world map. The spade game is played somewhat like a slot machine game, only the player is trying to create one full image instead of three side-by-side images. As with the panels, the image varies between a Super Mushroom, Fire Flower and Starman, and if the Fire Flower is successfully completed, the player gains three extra lives.

The Fire Flower appears in Super Smash Bros. and Super Smash Bros. Melee as an item that can be used against other players. In these games, the Fire Flower acts as a flamethrower.

The Fire Flower makes another appearance in Paper Mario (and its sequel, Paper Mario: The Thousand-Year Door) as a weapon rather than a power-up. When used, it inflicts three points of damage to all enemies by rapidly shooting fireballs at them. Fire-resistant enemies take no damage (such as Clefts or Spike Tops) but ice enemies take extra (White Clubbas and Frost Pirahnas) and Dry Bones take over quintuple.

In Super Mario 64 DS, the Power Flower, which resembles the Fire Flower, grants different abilities to each of the four playable characters, including allowing Yoshi to breathe fire.

[ Visit the complete Wikipedia entry for Fire Flower ]


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