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The GNS Theory, as originally developed by Ron Edwards, holds that participants in role-playing games can be divided into three categories:
G,N,S: Gamist, Narrativist, SimulationistGamistGamist refers to a player who makes decisions based on what will make the most effective solution to the dilemma posed, or to a game which pits characters against successively tougher challenges and opponents without spending much time explaining why the characters should face them.In contrast to a Narrativist, the gamist has a tendency to "let the dice fall as they may", and won't fudge things to better the story. In contrast to the Simulationist, the gamist has a tendency to ensure that encounters are a fair match for an adventuring party, instead of basing them entirely on what would be realistic in the setting. Dungeons and Dragons is often classified as a Gamist role-playing game, as are Computer RPGs. Detractors of gamist play often accuse gamist players of trying to "win" a game whose purpose is to be enjoyed. NarrativistNarrativist refers to a player who makes a decision based on what would further a dramatic story, or a game which encourages this style of play.Many indie role-playing games are classified as Narrativist games, e.g. Dogs in the Vineyard SimulationistSimulationist role-playing game refers to a player who makes decisions based on what would be most realistic within the game's setting, or to a game where the rules try to simulate the way that things work in the real world, or at least the way that they could be thought of working.For example, to resolve combat (a rather common event in many of role-playing games) a simulationist approach might be to see if the character hits, then if the victim can parry, then how much 'damage' the weapon does, then how much of this the armour stops, then determine what part of the victim is hit, then see how much harm the remaining damage does. The benefit of this method is that it is simple for the players to interpret the results and understand what must have happened. The drawback is that the process can take a long time to perform and the process is not always how the real world works, anyway. GURPS is often classified as a simulationist role-playing system. Other termsThe GNS theory incorporates Jonathan Tweet's three forms of task resolution that determine the outcome of an event. Edwards said that an RPG should use a task resolution system or combination of systems that is most appropriate for game's GNS perspective. The three task resolution forms are:
The GNS Theory identifies five elements of role-playing that all players recognize:
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