Haihowak (Polish name: hejhołek) is a card game played with ordinary playing cards. Haihowak was designed in Poland in 1998. The name comes from the name of fruit juice, that was being drunk during designing its rules.
Official rules of the game are nowadays managed by the Haihowak International Federation. Rules of Haihowak
last changes: July 24, 2001 Basic information
Haihowak (Polish name: hejhołek) is a playing card game designed on April 4, 1998 by Paweł Goleniowski and Małgorzata Dulka. Two full packs of cards with 2 jokers each are used (108 cards). Number of players - from two to four. Each player gets 11 cards. Then five cards are placed on board with their front up (these unhidden cards are called "open cards"). The rest of cards lay on the table with their back up (they are called "hidden cards"). Keys
The main and the only arrangement in Haihowak is called "key". In Haihowak there are only two suits called "colours": red suit (hearts ♥ and diamonds ♦) and black suit (spades ♠ and clubs ♣). Key is an arrangement of two or more cards of the same colour with a space of one card between every two neighbour cards. Therefore all cards in key are only even numbers or all cards are only odd numbers. Examples of keys:
- Two of Spades and Four of Spades
- Seven of Diamonds, Nine of Hearts and Jack of Diamonds
- Ten of Clubs, Queen of Clubs and Ace of Spades
- Ace of Diamonds, Three of Hearts, Five of Hearts and Seven of Diamonds
- Jack of Clubs and King of Spades
Ace can be used as One (card lower than Two) or as normal Ace (card higher than King). Joker may substitute every card in key, but number of Jokers in key cannot exceed the half of the total number of cards in this key. Possible moves
In Haihowak there are three types of moves possible. In single turn player can make as many moves as he want.
These are the possible moves:
- Laying out a key If player has in his cards one key or more keys he can put them on the table. After that such keys don't belong to anybody. Every player can use them to make the next types of moves.
- Expanding a key Player can enlarge the key that is already on the table with any number of cards (of course the key must remain correct).
- Taking a key The key that is already on the table can be taken by player when he put another key on it. The second key must have opposite colour (red-black) and all spaces between neighbour cards in old key must be filled (e.g.: There is such key on the table - Three of Hearts, Five of Diamonds and Seven of Hearts. We put on that key another one - Four of Clubs and Six of Spades. After all we have - Three of Hearts, Four of Clubs, Five of Diamonds, Six of Spades and Seven of Hearts). The number of cards we can put to take the key from the table depends on the number of cards that are already in this key on the table. Usually we can put more cards - not only to fill all spaces in old key but also one or two cards on the edge (beginning or end) of that key (if we take more cards than we will score more points). Only when we want to take the key that contains only two cards we have to fill all spaces (it means - only one space!) and also put at least one card on the edge. The possible number of cards we can use to take the key from the table shows the table below:
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