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Hunter: The Reckoning is a role-playing game based in White Wolf Game Studio's World of Darkness. A Hunter is a normal human who witnesses a traumatic supernatural event and receives an otherworldly "message" to act against it. This message is received from enigmatic beings knows as the Messengers, Heralds or Patrons, who are agents of the universe's creative force, analogous to angels. Those who act become the "Imbued," otherwise ordinary men and women who can see the supernatural creatures and are gifted with powers ("Edges") to fight them. Those who choose not to act become "Bystanders", people who have knowledge of the supernatural, but no power to act against it.SettingA Hunter's life is fraught with danger. The "bliss of ignorance" has been taken from them and the existence of supernatural manipulation of humanity can not be ignored. However, the Hunter can not simply reveal this knowledge to mundane authorities since they will be branded as unstable and insane. Supernatural forces control many human media, law enforcement, and government agencies; any attempt to reveal the existence of these forces would result in the supernatural manipulators using those connections to paint the Imbued as crazy and dangerous, and to dispose of Imbued who snoop in their affairs and try to impede their control.Hunters wage a desperate, clandestine war against the inhuman, ageless forces that manipulate mankind. They see their task as taking back the night from bloodsuckers, ravaging beasts, vengeful spirits and manipulative sorcerers. The Imbued must face mankind's worst fears made real in the most deadly game of the Hunt in order to fulfill the task they have set before them to "Inherit the Earth." The Hunter: The Reckoning storyline, along with those of Demon: the Fallen, Changeling: the Dreaming, Kindred of the East and Mummy: The Resurrection, was ended in the World of Darkness: Time of Judgement supplement as White Wolf stopped it's whole World of Darkness line. As a minor product line, it received comparatively little attention in the whole Time of Judgement setting, which left many of the series' fans unsatisfied. HuntersThe Imbued are relatively new to the World of Darkness and, unlike Kindred or Garou, have little in the way of a coherent society of Hunters. The closest thing to a social organization for Hunters is "Hunter-Net," described later. Although Hunters are generally unaware of the labels, a Hunter is defined by their Creed. Additionally, Creeds are group by a primary Virtue that engenders the Creeds.Virtues & CreedsThe ways of hunters differ radically according to the personality and the type of imbued. They develop a strong tendency of how to deal with monsters and how to protect humanity. This leads to three main virtues a hunter may follow in an active, an assessing and a passive way.=Mercy===== Those hunters that tend to show compassion towards and attempt to reconcile with the supernatural forces of the world follow one of the Mercy Creeds. The Mercy Creeds are:
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