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Games - Idle animations


Idle animations refer to animations that happen when the player does not do any action (hence being idle). These sorts of animations are largely popular with action games, where players may rarely be idle and thus serve as easter eggs. Probably the first game ever to introduce idle animations on a mainstream basis was Megaman, which was a simple blink. It would later spread to many other action genre games and would get more complex when the hardware allowed. For example, in Donkey Kong Country 2: Diddy Kong's Quest, Diddy Kong
would juggle a few balls if the player left the controller alone for a few second.

Today in 3D games, idle animations are a staple part of the game to keep it realistic. For example in Super Mario 64, Mario would occasionally look around, and eventually fall asleep. For most games, the up/down motion of breathing suffices as an idle animation.

Examples

  • In Starcraft the images for the units will look around after a given time.

[ Visit the complete Wikipedia entry for Idle animations ]


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