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Home > Listing Index > Games > It's Good to Be King (Stargate SG-1)

Games - It's Good to Be King


Plot

SG-1 receives intelligence that the Goa'uld are now beginning to return to previously abandoned planets with the intent to turn them into new strongholds and hideouts. Even worse, they discover that the System Lord Ares is preparing to invade the planet which former Colonel Harry Maybourne has retired to. General Jack O'Neill sends SG-1 to bring Maybourne back to Earth.

Upon arriving at the planet, the team discover that Maybourne has been proclaimed 'King Arkhan the First', much to their chagrin. When Lt. Colonel Samantha Carter tries to bring Maybourne up to speed, he reveals that he already knows the Goa'uld are on their way. He shows them a set of stone pillars inscribed with Ancient writings, which appear to be a historical record of things that have yet to occur. Maybourne had already translated it, and had used the knowledge of the future to help the people of the planet. Most shocking of all is the prophecy that the invaders of old - the Goa'uld - would return, and that a team of warriors - SG-1 - would save them and defeat the invaders.

Carter says that SG-1 can't help and tells Maybourne that they have to take him back now. But Maybourne refuses to go; he enjoys living with the civilization here and is confident that the prophecy will be fulfilled.

Dr. Daniel Jackson's and Teal'c's further investigation of the surrounding forest turns up the most interesting find of all: a Puddle Jumper that seems to be capable of time travel. But the ship requires the pilot to have the ATA gene, and there's only one person they know who can help them...

So O'Neill arrives on the planet to much fanfare from Maybourne and his minstrels, and proceeds directly to the ship. Carter's repair attempts fail, and O'Neill can't even get the ship off the ground. With no other options, Maybourne steps down as king and is forced to reveal to his people that he's not a prophet like he claimed, and that the prophecies are written on the pillars for all to read. He tells them all that they must leave or risk being killed or captured.

But the townspeople refuse to accept Maybourne's resignation, saying that the prophecy will come true like all the others and holding other, non-prophecy related achievements as examples of his great leadership. O'Neill decides to pull out, but its too late; Ares's First Prime and several Jaffa have arrived.

While the Jaffa take control over the small village, O'Neill and Carter hide out in the ship while Daniel and Teal'c hide out amongst the townsfolk. But both are quickly discovered; Daniel and Teal'c are captured, and O'Neill is forced to defend the ship until Carter can get it working again. When she finally does, O'Neill takes the ship up into orbit, where a Goa'uld Ha'tak has arrived.

Some of the village warriors attack the Jaffa in the village, allowing Daniel and Teal'c to escape and help fight and kill the few remaining Jaffa. In orbit, O'Neill uses the ships limited, but immensely powerful weapons (the same Drone weapons, which he used in the episode Lost City
) on the Ha'tak, severing some vital systems and causing the ship to explode. Ares, who was onboard, is killed - as the prophecy predicted.

As SG-1 leave, O'Neill offers Maybourne a chance to return to Earth, but Maybourne declines; he'd miss his people, his new home...his wives....

[ Visit the complete Wikipedia entry for It's Good to Be King (Stargate SG-1) ]


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