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Games - Joe Dever


Joe Dever (b. 1956, Chingford (northeast London), England) is an award-winning British fantasist and game designer, best known as the author of the internationally popular Lone Wolf series of young-adult gamebooks. The Lone Wolf gamebooks, set in the fantasy world of Magnamund
, have been published in over 30 countries, translated into 18 languages, and have sold in excess of 9 million copies worldwide since 1984. In addition to Lone Wolf, he has also created two other role-playing gamebook series (Freeway Warrior
and Combat Heroes) and designed several best-selling computer and video games for PCs and consoles.

In 1982, Joe Dever won the Advanced Dungeons & Dragons World Championships in Baltimore, Maryland, USA.

During June-August 2005, Dever underwent extensive surgery for bi-lateral kidney cancer, involving a partial nephrectomy of the right kidney, and a full nephrectomy (removal) of the left kidney. The surgical team was directed by Mr J.L.Peters of Whipps Cross University Hospital London. It proceeded without complications and subsequently Dever made a remarkably swift recovery, having retained sufficient kidney function to lead a normal life without any need for dialysis or renal drug treatments.

is a non-profit organization that publishes some of Dever's Lone Wolf books on the internet.

Bibliography

Lone Wolf

  • Lone Wolf 1 - Flight from the Dark (1984)
  • Lone Wolf 2 - Fire on the Water (1984)
  • Lone Wolf 3 - The Caverns of Kalte (1984)
  • Lone Wolf 4 - The Chasm of Doom (1985)
  • Lone Wolf 5 - Shadow on the Sand (1985)
  • Lone Wolf 6 - The Kingdoms of Terror (1985)
  • Lone Wolf 7 - Castle Death (1986)
  • Lone Wolf 8 - The Jungle of Horrors (1987)
  • Lone Wolf 9 - The Cauldron of Fear (1987)
  • Lone Wolf 10 - The Dungeons of Torgar (1987)
  • Lone Wolf 11 - The Prisoners of Time (1987)
  • Lone Wolf 12 - The Masters of Darkness (1988)
  • Lone Wolf 13 - The Plague Lords of Ruel (1990)
  • Lone Wolf 14 - The Captives of Kaag (1990)
  • Lone Wolf 15 - The Darke Crusade (1991)
  • Lone Wolf 16 - The Legacy of Vashna (1991)
  • Lone Wolf 17 - The Deathlord of Ixia (1992)
  • Lone Wolf 18 - Dawn of the Dragons (1992)
  • Lone Wolf 19 - Wolf's Bane (1993)
  • Lone Wolf 20 - The Curse of Naar (1993)
  • Lone Wolf 21 - Voyage of the Moonstone (1994)
  • Lone Wolf 22 - The Buccaneers of Shadaki (1995)
  • Lone Wolf 23 - Mydnight's Hero (1995)
  • Lone Wolf 24 - Rune War (1996)
  • Lone Wolf 25 - Trail of the Wolf (1996)
  • Lone Wolf 26 - The Fall of Blood Mountain (1997)
  • Lone Wolf 27 - Vampirium (1997)
  • Lone Wolf 28 - The Hunger of Sejanoz (1998)
Only the first 20 were available in the United States; the last 8 were never printed in the US. It should be noted that the American editions of books 13-20 were abridged versions and thus are shorter than the UK editions.

Companion Book

  • The Magnamund Companion (1986)
A book about the world of Magnamund; Northern Magnamund where Lone Wolf's adventures takes place and Southern Magnamund where Grey Star's adventures takes place. In this Companion all countries are described, the Darklords, Giak language, Board game and even a little solo adventure where you play Banedon.

===Freeway Warrior
===

  • Freeway Warrior 1: Highway Holocaust (1988)
  • Freeway Warrior 2: Slaughter Mountain Run (1989)
  • Freeway Warrior 3: The Omega Zone (1989)
  • Freeway Warrior 4: California Countdown (1989)
The Freeway Warrior series of gamebooks are set in a post-apocalyptic, Mad Max-like world.

Combat Heroes

  • Combat Heroes 1: White Warlord (1986)
  • Combat Heroes 1: Black Baron (1986)
  • Combat Heroes 2: Scarlet Sorcerer (1987)
  • Combat Heroes 2: Emerald Enchanter (1987)
The Combat Heroes gamebooks are illustrated adventures. Each paragraph is a full-page picture representing what the player sees, with two modes. Alone, the aim is to escape from a maze. In one-on-one play, two players are duelling in a maze. Each player has a different book ; at a given page, the illustration shows an empty corridor; when the other character is in sight (i.e. the player read given page numbers), the player has to turn to another page showing the other opponent's position in the corridor. Combat is then resolved before the game continues.

[ Visit the complete Wikipedia entry for Joe Dever ]


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