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| In the Eberron campaign setting for the Dungeons & Dragons role-playing game, Khorvaire is one of the larger continents of the world. The material plane of Eberron contains four major continents, of which Khorvaire is arguably the most known. The others are Argonnessen (to the south east), Xen'drik (to the south west) and Sarlona (in the far east). The island continent of Aerenal lies just south east of Khorvaire, and to the north lies the frozen and barren continent of Frostfell. CountriesThe landmass features a number of countries:AundairA country of craftsmen and academics. House Lyrandar and House Orien operate mainly from Aundair.BrelandBreland prides itself on personal freedom, which translates to a high crime rate, diversity and fun. The capital of Breland is Wroat, and Breland is home to the largest city on Khorvaire, Sharn, known as the City of Towers.Eldeen ReachesMost of the land is taken up by forest, out of which most druids operate. the country was a part of Aundair before the Last War, but when troops were withdrawn out of the Eldeen Reaches to help protect the main cities of Aundair, the inhabitants of the Eldeen Reaches claimed independence. House Vadalis operate from the nation.DarguunThe land of the goblins is perceived by civilised people as a necessary evil, for the moment at least. It has hardly any exports, although it has a deal with House Deneith to supply mercenaries.Demon WastesHumans and orcs fight here to keep demons out of the rest of Khorvaire.DroaamBefore the Last War, Droaam was a part of Breland, but it proved too difficult to protect all civilised inhabitants while fighting a war. Now it is inhabited by mostly goblins, ogres, hags and gnolls.KarrnathThe dictatorship of Karrnath has good ties with the Mror Holds. House Jorasco and House Deneith operate out of Karrnath. Notably, Karrnath supplemented its fighting force with undead creatures.Lhazaar PrincipalitiesPirates and other nautical forces live here. The principalities consist of a number of islands. Anyone with power controls not only a flagship, but also some land.MournlandCyre was a strategic battleground in the Last War, and was host to some of the largest battles of that war. In the last years of the Last War, Cyre was suddenly, and inexplicably, destroyed. A not-quite-dead wasteland remains where Cyre lay, surrounded by a thick white fog. It appears that Mournland is literally an open grave, where the bodies of deceased soldiers refuse to decay. A few survivors from Cyre have settled a village in Breland, dubbed New Cyre.Mror HoldsThis dwarven nation is an important economic power in Khorvaire. House Kundarak operates a powerful banking emporium from here. The dwarves have built imprenetrable forts here.Q'barraA country of colonists and idealists, Q-barra is an empty rainforest. The country was founded, far from everything, to maintain the ideals of King Galifar I, and consists of a few cities and small villages spread throughout the jungle. Q'barra mines and exports Eberron Dragonshards. No House operates out of Q'barra, although House Tharask's Finders Guild is involved in the search for Dragonshards.Shadow MarchesThe Shadow Marches are home to most half-orcs. The country is home to mostly orcs and human families, with a few halforcs. The families are part of clans, made up of both humans and orcs. House Tharask operates from here, and consists of a fairly loose group of humans and halforcs. Eberron Dragonshards are found in the Shadow Marches.Talenta PlainsHalflings, who learned to work together during the Last War, live a mostly nomadic lifestyle here. They are hunters and herders, and have little industry. House Ghallanda operated out of the Talenta Plains.ThraneThis fundamentalist theocracy is home to the religion of the Silver Flame. The Voice of the Silver Flame, thought to be the voice of paladin Tira Miron, resides in the Flame.[ Visit the complete Wikipedia entry for Khorvaire ] | Searches on eBay |
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