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| Kingmaker is a board game created by Andrew McNeil. It was first produced in Britain by PhilMar Ltd. in 1974. The second edition was produced by Avalon Hill in the United States in 1975. This version was somewhat different from the original, as it refined the rules and required less knowledge about England to play. The game is set in the time of the English Wars of the Roses (1455 - 1487). Two to eight can play. Each player builds and controls a faction of nobles that, through battle, diplomacy and politics, attempts to eliminate other player's factions, and gain control of one or more of members the two rival royal families, the House of Lancaster and the House of York. Game componentsThe board is a map of 15th century England and nearby lands, with walled cities, towns, castles, and roads. Players get resource cards each turn, which add to the player's faction. There are several different kinds of resource cards:
A second set of smaller cards make up the random event deck. Each player draws from this deck at the beginning of their turn. Any player, noble, or royal heir might be affected by a random event card, depending on the conditions it specifies. The effect is not limited to the drawing player. PlayKingmaker involves conflict conducted on different levels.One level of the conflict is combat. Most resource cards add to the combat strength of your nobles. If you move your nobles to the same space as one or more enemy nobles, you can attack them. If your total combat strength is sufficiently greater than that of the enemy, they are defeated, and the enemy nobles are captured. You can then either hold them for ransom, or execute them. Most of the named places on the map have some fortification with significant defensive combat strength, but hiding in these can get your nobles besieged, and when such a siege is successful you lose all your defenders. Another aspect of Kingmaker is politics. If there is only one currently crowned King of England, the player controlling the King can summon Parliament. All unfilled offices and titles are assigned in Parliament, which can result in quite of lot of power changing hands if Parliament has not been held recently. In Parliament, each noble uses their acquired voting strength in the House of Lords and the House of Commons to decide how to assign the spoils. A majority vote is required in both Houses to assign any title or office. Nobles who are weak in combat strength can still be strong in either Lords or Commons votes, and vice versa. The real contest is often a contest of diplomacy. One strong player can be brought down by two or more weaker ones working together, and threats, promises and agreements can be easier ways to get results than by using brute force. Players can trade cards, and agree on future spoils of war or honors awarded. But no agreement made in the game is binding; supposed allies can change sides at will. The winner is often the player who manages to double-cross the other players just before they double-cross him. Besides untrustworthy rival players, the random events deck will often disrupt a player's long-term plans. With power comes responsibility, and acquiring nobles, titles and offices make you strong, but events can break up your faction at any time, as any of your nobles can be sent across England to fulfill their assigned duties. Combat also has risks, either with bad weather or the chance death of one or your nobles. The plague also can drastically affect those who choose to spend much time in the cities and towns. When nobles die, they eventually re-enter the game as a new head of the noble family assumes their place. This is not true of the royal heirs, who are limited to a few specific historical people, such as Henry VI, Richard, Duke of York, and Margaret of Anjou. One-by-one, death by combat, execution or plague reduces their number. The player who controls the last crowned King (or Queen) in the game wins. [ Visit the complete Wikipedia entry for Kingmaker (board game) ] | Searches on eBayRelated searches on eBay |
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