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Games - Ko shogi


Kō shōgi (廣将棋 or 廣象棋 'wide (elephant) chess') is a large-board variant
of shogi
, or Japanese chess. The game dates back to the turn of the 18th century and is based on xiangqi
and go as well as shogi. Credit for its invention has been given to Confucian scholar Ogyu Sorai.

Rules of the game

Unlike standard shogi, pieces may not be dropped back into play after being captured. Promotion rules are complex, and the fates of several pieces are interdependent.

Objective

The objective is to capture the opponent's commanding pieces: The general, plus the governor if present, or either the banner or middle army if not.

Game equipment

Two players, Black and White, play on a go board ruled into a grid of 19 ranks (rows) by 19 files (columns) with a total of 361 intersections.

Each player has a set of 90 pieces of 34 different types. The pieces are round and flattened like go stones. In all, the players must remember 65 different moves. The pieces are generally of the same size, though black pieces may be slightly larger than white pieces.

  • 1 General
  • 1 Clerk
  • 1 Staff officer
  • 2 Aids de camp
  • 2 Sumo wrestlers
  • 2 Aides
  • 2 Staff
  • 2 Chiefs of staff
  • 2 Engineers
  • 1 Highway
  • 1 Spiritual monk
  • 2 Advance guards
  • 1 Middle troop
  • 1 Drum
  • 1 Banner
  • 2 Sentries
  • 2 Millenaries
  • 2 Quartermasters
  • 2 Centuriae
  • 2 Rear guards
  • 1 Gatling gun
  • 6 Elephants
  • 4 Long bows
  • 4 Crossbows
  • 4 Cannons
  • 8 Cavalrymen
  • 2 Cavalry
  • 7 Foot soldiers
  • 2 Patrol units
  • 7 Shields
  • 2 Shield units
  • 8 Chariots
  • 2 Chariot units
  • 1 Vanguard
Each piece has its name in the form of one or two Japanese characters marked on its face, in white on black stones and in black on white stones. On the reverse side of most pieces are other characters in red; this side is turned up to indicate that the piece has been promoted during play.
Table of pieces
Listed below are the pieces of the game and, if they promote, which pieces they promote to. *Pieces marked with asterisks are not found at setup, and only appear with promotion. Many of the translations into English are suggestions only.

Setup

Below is a diagram showing the setup of one player's pieces. The pieces are placed on the intersecting lines of the board and not in the squares. The way one player sees their own pieces is the same way the opposing player will see their pieces.



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Game play

The players alternate making a move, with Black moving first. A move consists of moving a piece on the board and potentially capturing a piece or pieces and promoting a piece or pieces. Each of these options is detailed below.

Movement and capture

An opposing piece is generally captured by displacement: That is, if a piece moves to an intersection occupied by an opposing piece, the opposing piece is displaced and removed from the board. A piece cannot move to an intersection occupied by a friendly piece (that is, a piece controlled by the same player). However, some shooting pieces are unable to capture by displacement, and therefore cannot move to an intersection occupied by an opposing piece.

Each piece in the game moves in a unique manner. Most pieces move in one of eight prime directions, either orthogonally (that is, forward, backward, or to the side, in the direction of one of the arms of a plus sign, +), or diagonally (in the direction of one of the arms of a multiplication sign, ×). At the beginning of the game the horse soldier is an exception in that it does not move in a prime direction. (The banner and drums, dragon ascending, war hawk, winged horse, and several other pieces are similar, but they only appear with promotion.)

Many pieces are capable of several kinds of movement, with the type of movement usually depending on the direction in which they move. The most common kinds of moves are step, range, shoot, and jump.
Step movers
Some pieces can move only one intersection at a time. (If a friendly piece, and sometimes an enemy piece, occupies an adjacent intersection, the moving piece may not move in that direction. Unlike in Go, 'adjacent' means any of eight intersections.)

The step movers at the beginning of the game are the general, aid de camp, aide, staff, chief of staff, engineer, middle troop, drum, banner, sentry, millenary, gatling gun, long bow, crossbow, shield, and foot soldier.

[ Visit the complete Wikipedia entry for Ko shogi ]


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