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Home > Listing Index > Games > Konami Sound Cartridge

Games - Konami Sound Cartridge


The Konami Sound Cartridge is supplied with the MSX
video games Snatcher and Super Deform Snatcher. Sometimes it is known as the SCC+. It includes a slightly improved SCC
sound chip and 64kB of volatile RAM. It is likely that the RAM was included since most MSX computers in Japan at the time of release had very little memory (mostly 64kB).

Like the normal SCC
, the chip has 5 audio channels. The waveform is set by 32 bytes of 8 bit samples. Each channel has its own 32 bytes of waveform, unlike the SCC where channel 4 and 5 share the waveform.

The cartridge included with Snatcher is different than the one included with Super Deform Snatcher, but only in memory layout. It was probably done to make it incompatible. Some MSX emulators emulate this cartridge, MESS
for example.

Most video games on the Konami Games Collections for the MSX can use the cartridge that is included with Snatcher for better sound. Apart from those the Sound Cartridge is not used by any other programs.

The print on the chip is: KONAMI 052539 SCC-I2312P001 JAPAN followed by a fabrication location/date number, like 8951EAI. The first two digits are the year, followed by the week. The letters after that are some location/lot code.

What follows is some technical information.

Expanding memory

It is possible to expand the memory to 128kB by adding 64kB of RAM to the cartridge. There are two open places on the PCB. When the RAM is added, both types of cartridges become identical. The cartridge will work with both Super Deform Snatcher and Snatcher video games.

Surpisingly enough, a cartridge with 128kB RAM can behave exactly like a SCC
ROM cartridge of 128kB. This means you can load those games into the RAM (eg. Gradius 2, F1 Spirit
, Quarth and so on) and it will behave like the original ROM cartridge until the power is turned off, since it is volatile RAM. It is possible that this chip was originally developed for internal development and testing use at Konami
.

The RAM ICs are of type 4464. They are four bits wide and a 64K range. There might still some solder in the holes, you can use a solder sucker for that.

If you would like the cartridge to work with both video games then you can also connect the memory banks (so they are mirrored). Connect CAS (pin 16 of RAM IC) of one of the RAM ICs with one of the empty slots.

Using the memory

Everything is done using memory-mapped I/O and it is much like the SCC
ROM cartridges.

As with SCC cartridges, the memory is divided into four memory banks of 8kB:

; Bank 1 : 4000h - 5FFFh ; Bank 2 : 6000h - 7FFFh ; Bank 3 : 8000h - 9FFFh ; Bank 4 : A000h - BFFFh

To change the mapping, write to one of these addresses:

; Bank 1 : 5000h - 57FFh ; Bank 2 : 7000h - 77FFh ; Bank 3 : 9000h - 97FFh ; Bank 4 : B000h - B7FFh

Bits 3 through 7 are ignored. Values 0 to 7 select 8kB pages of the lower 64kB (which is included with Snatcher) and values 8 to 15 the higher 64kB (which is included with Super Deform Snatcher).

By default (after reset) bank 1 selected area 0, bank 2 area 1, bank 3 area 2 and bank 4 area 3. Again this is the same as SCC
ROM cartridges. If the lower 64kB is empty (as it is with the Super Deform Snatcher cartridge) then the memory will be empty (reads FFh).

By default, the RAM cannot be changed. By setting a bit somewhere else the areas can no longer be changed (ROM mode) but can be written to (RAM mode). This is done by writing to the mode register, which is always accessible through address BFFEh and BFFFh. The SCC can be put in also be put in SCC+ mode through this register, where channel 4 and 5 do not share a waveform.

; bit 7 : no function ; bit 6 : no function ; bit 5 : if set, sound chip is in SCC+ mode otherwise SCC compatibility ; bit 4 : if set, banks 1 to 3 are in RAM mode otherwise area select ; bit 3 : no function ; bit 2 : if set and bit 5 reset, bank 3 is RAM mode irrespective of bit 4 ; bit 1 : if set, bank 2 is RAM mode irrespective of bit 4 ; bit 0 : if set, bank 1 is RAM mode irrespective of bit 4

Even in RAM mode the memory under BFFEh and BFFFh cannot be changed through those addresses as that will always end up in the mode register.

[ Visit the complete Wikipedia entry for Konami Sound Cartridge ]


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