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Home > Listing Index > Games > List of Final Fantasy locations

Games - List of Final Fantasy locations


This is a list of fictional locations in the Square Co., Ltd. computer role-playing game Final Fantasy. Note that some of the locations had their names changed in the game's remake of Final Fantasy Origins and Final Fantasy I & II: Dawn of Souls.

Original game locations

Cardia Islands/Dragon Caves

An innocent-looking archipelago in the northwest region of the world. Beneath the islands are caves in which dwell a race of dragons who are ruled by their king, Bahamut. Bahamut is willing to grant power to any warriors skilled and courageous enough to brave the Citadel of Trials.

Castle Cornelia (Castle Coneria)

Castle Coneria is very close to the player's starting point inside the village walls of Coneria and conveniently located just a short walk from the Temple of Fiends. A bridge provides easy access to Pravoka, while a port to the south makes casual ocean jaunts smooth sailing all the way. Amenities include secure storage of valuables under lock and Mystic Key and a throne right off the master bedroom. Warriors travelling on a budget will be pleased to know that the nearby inn is the most affordable in the world.

Cavern of Earth

South of Melmond, this cave is home to a vicious Vampire. With the aid of the Earth Rod, one can travel deeper into the cavern and find the Earth Crystal, recently corrupted by Lich, the Earth Fiend.

Citadel of Trials (Castle of Ordeals)

From the overworld map, it appears as a stand-alone castle nowhere near any other locations. After venturing through this dungeon, the player will obtain the key item; 'Rat's Tail'. This item alows the party to proceed with 'Class Change', which makes the party of warriors stronger. The 'Crown' (Key item) is required to gain access to this dungeon.

Cornelia (Coneria)

Coneria is a town located next to Castle Coneria. It is the player's starting point. Many players return here frequently because of the inexpensive inn. In Final Fantasy Origins, it is named Cornelia.

Crescent Town (Crescent Lake)

A small, unassuming town in the southeast corner of the map. Here can be found the Circle of Sages, a group of 12 sages, most notably, a man named Lukahn. They hold valuable information pertaining to Chaos and the Four Fiends.

Elfein (Elfland, Elfheim)

A town of elves living south of Cornelia. Their prince has recently been placed under a curse by the dark elf, Astos and is caught in an unending sleep.

Floating Castle/Flying Fortress

One of the Lufenians' legacies. Home of Tiamat (the Wind Fiend) and the Wind Crystal. This castle is accessible only by using the Warp Cube on top of the Mirage Tower. Inside, one can expect to find many friendly robots, whose purpose was lost long ago. The very top floor, where Tiamat lurks, is also home to the War Mech, the game's most difficult random encounter and possibly even more difficult than Chaos himself.

Gaia

A small town to the northeast. The faeries who live in the spring there are said to possess the mythical "oxyale," an item that allows humans to breathe underwater.

Giant's Cave (Titan's Tunnel)

In a cave west of Melmond lives a giant/titan with a taste for rubies. Leads to Sarda's Cave.

Ice Cavern

An ice-filled cave northwest of Crescent Lake. There is rumored to be a great and wondrous treasure hidden within.

Lufenia (Lufein|Lefein)

Located on the eastern edge of the map, this town is home to the descendants of the once-prosperous Sky People. Although they are no longer a tachnologically advanced people, they supposedly hold the key to the Wind Shrine. The Lufenians speak a strange, ancient language that cannot be understood without finding a means of translation. In Final Fantasy I & II: Dawn of Souls, the town's name is translated as Lufenia.

Marsh Cave

A small, monster-filled cave west of Elfheim. The king of the Western Keep claims that Astos took his crown here.

Matoya's Cave

North of Conelia, an old, eccentric witch lives alone in the cave with her staff of magically enchanted brooms. She had recently been robbed by Astos, the dark elf and lost her crystal ball (her only means of seeing). She is the only one capable of making the potion to lift the curse on Elfheim's Prince and will gladly do so in exchange for her crystal ball's return. This is a mandatory step in curing the Elf Prince.

Melmond

A town west of Cornelia and the one closest to the Earth Shrine. Home of Dr. Unne. Due to its proximity, it is the first to feel the effects of the rotting earth. What's worse, the townspeople claim that a Vampire lurks nearby.

Mt. Duergar/Dwarf Cave

Northwest of Elfheim lives a small community of dwarves. They are skilled with explosives and some of the finest weaponsmiths in the world.

Mt. Gulg (Gulg Volcano|Gurgu Volcano)

Gulg Volcano is in active volcano, the home of the Crystal of Fire, as well as the nest of the Fire Fiend, Malirith (a.k.a Kary). In the story, the Warriors of Light must infiltrate the volcano, destroy Marilith and restore the Crystal of Fire to grace. Marilith is the second of four fiends the Light Warriors must defeat to save the world.

[ Visit the complete Wikipedia entry for List of Final Fantasy locations ]


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