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Games - List of Mega Man weapons


The Mega Man weapons are the fictional armory used by the characters in the Mega Man series of video games to overcome their enemies in battle. The main character of the series, Mega Man
has right arm attachment, but in its place he uses several different weapons; many of them revolve around beam and/or energy manipulation and they tend to be quite distinguishable between each iteration of the game series. In the start of the series, he holds the Mega Buster in place of his right arm, and different augmentations to his original weapon are directly applied to the Mega Buster, while later in the series he receives several different weaponarms and gadgets which replaces the Mega Buster as a whole. Other characters of note are Zero and Axl. Zero wields energy charged mêlée weapons with high velocity, as well as the odd beam pistol, while Axl exclusively uses firearms.

Mega Man (Classic) series weaponry

Mega Buster

The Mega Buster is a fictional, default ranged weapon used by Mega Man
, the main hero of the Mega Man series of console video games. Sometimes abbreviated "M. Buster" in the games' weapon sub-menus, the Mega Buster is an arm-mounted plasma cannon that replaces the hero's right hand. It is a particle-based energy weapon that uses compressed solar energy to create physical impact.

In Mega Man 4, the Mega Buster was upgraded, allowing Mega Man to charge his weapon. A series of ascending tones and a gradual acceleration in the flashing of the character sprite and status bars represent the charge, creating a larger, more powerful shot when released.

The Mega Buster is not usable when Mega Man has a Robot Master
's weapon equipped, but it is usable in conjunction with a Rush adapter.
Upgrades and transmogrifications
Note: Any further weapons and enhancements are upgrades added after the original redesign to Mega Man.
  • Neo Mega Buster: Introduced in Mega Man 4. It's an upgraded Plasma Cannon that can further condense large quantities of solar energy into a "charge shot".
  • Super Mega Buster: Introduced in Mega Man 5. This upgrade is little more than a hack by Dr. Cossack in an attempt to squeeze more power out of the charge shot. It works, but causes noticeable kickback and stress on Mega Man's system.
  • Mega Arm: Introduced in Mega Man V (GB). Created to combat armor that reflects energy weapons as a replacement of the Super Mega Buster's unstable charge shot, this adaptation adds a physical projectile: Mega Man's forearm, which retains enough charged energy to return to its master.
  • Hyper Mega Buster: Introduced in Mega Man 6. This is a more refined version of the Super Mega Buster, modified by Dr. Light to ensure Mega Man's safety during operation.
  • Mega Upper: Introduced in Mega Man 7. Charged solar energy surrounds the fist, multiplying the damage of this close-range physical attack.
  • Super Adapter: Introduced in Mega Man 7. After collecting every RUSH panel, allows Mega Man to fuse with Rush and become "Super Mega Man". In this form, Mega Man is equipped with the "Jet Booster" and the "Rocket Buster", which is an enhanced Mega Arm.

Robot Master skills and techniques

For a listing regarding the weapons gained from robot masters in regard to the Mega Buster see: Mega Man (Classic) skills.

Mega Man X series weaponry

Axl Pistol

The Axl pistol (or Axl Bullet) is an energy based pistol weapon found in the Mega Man X series. The Axl
Copy Shot that Axl uses in Mega Man X7 is his biggest secret. Axl has the ability to copy or mimic his enemies' appearances or attacks by absorbing their DNA Cores. The weapon that Axl uses fires off a burst of energy that seemingly affects Reploids differently than a simple plasma shot would, in that they leave behind their DNA Core for Axl to copy. His Copy ability is quite advanced; so advanced that Axl himself has no clue how it works, only that he has been able to do it for as long as he remembers, which lends quite a depth of mystery to the functions of this weapon. The differences between the two functions of the weapon are quite minor as well. Axl is able to shift his appearance to look like other Reploids, but only if the target is of equal or lesser size. The DNA Core he absorbs automatically engages the Axl Trance form of the weapon. In contrast, the physical "Copy Shot" power occurs when Axl absorbs DNA Core from an enemy larger than him. In these instances, Axl is only granted the capability to mimic the enemy's powers and movements for a short time. However, both are quite useful and aided a great deal in Axl's former life as a Red Alert agent.

[ Visit the complete Wikipedia entry for List of Mega Man weapons ]


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