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Home > Listing Index > Games > List of weapons in Halo: Combat Evolved

Games - List of weapons in Halo: Combat Evolved


This page contains a list of all weapons in the video game Halo: Combat Evolved. For information on the weapons of Halo 2, see List of weapons in Halo 2
.

NOTE: The following descriptions of Halo's weapons pertain specifically to gameplay; i.e., how and when the weapons are to be used. For a more general discussion, see UNSC and The Covenant.

All usable weapons in Halo: Combat Evolved belong to either the Covenant or the UNSC (humans). The player can only carry two weapons at a time, in addition to up to eight grenades (four fragmentation grenades and four plasma grenades).

Covenant weapons are better suited for downing shields, and typically fire faster than their human-constructed counterparts. With the exception of the needler, they do not require ammunition or reloading; instead, each weapon comes with its own battery. Once this battery is depleted, the weapon must be discarded. Covenant weapons can also overheat if fired too often, after which they must be given time to cool down before they can be used again.

Human weapons, on the other hand, require both ammunition and constant reloading. They are better suited against unshielded opponents and do not overheat.

The influence of the Marathon series is seen in the weapons of both sides - in both games the human weapons are mostly identical, save for one addition - the Sniper Rifle. However, there is more variety on the side of the Covenant, including the transferring of some weapons, such as the flechette launcher and fusion pistol, from the human to Covenant inventories. Weapon influences can be seen from the 1995-1996 TV series Space:Above and Beyond and the 1986 movie Aliens.

Human weapons

The military technology of the humans in the Halo universe appears to be largely unchanged from that of modern-day reality. Human weapons are still primarily based upon ballistics and explosives from chemical reactions. Of course, one has to take into reason the power of these firearms, for they are formidable and effective against an advanced alien race and, though they have less impact on shields and don't have a "battery", they are still (for reasons of balance) stronger than a plasma weapon on unshielded foes. It is also notable that the makers were largely influenced by the types of weapons of a previous Bungie Studios game, Marathon, while basing their design on the general characteristics of today's weapons. Though it may seem odd to think that humans would still be using the same basic weapon technology a half-millennia into the future, consider that all of the technology in the Halo universe is roughly equivalent to today's. The advances made in the game's universe seem to be largely improvements on the devices of today, which is actually not that strange, considering historical precedent. Five hundred years ago, the main weapons were guns and cannons, which are really just primitive rifles and MAC guns. The choice to give humans familiar technology was a deliberate act on the part of Bungie.

M6D Pistol

Rate of Fire : Average, Semi-Automatic (3.5 rounds per second) Operation : Recoil Fire Mode : Game : Semi-Automatic : Story : Semi-Automatic Ammunition : 12.7mm x 40 (M225 Semi-Armor Piercing, High Explosive) Damage per Hit: High Range : Medium to long Accuracy : High Magazine Size : 12 rounds Maximum Ammo : 132 rounds (including a fully loaded magazine)

Advantages: The pistol's accuracy, zoom feature, and high damage per hit make it ideal for eliminating Covenant Grunts and Jackals. The pistol is also extremely effective against Hunters, killing them with a single shot to their exposed orange flesh. It can also be used against the Flood, especially to take out the large, exploding variant (the carriers); however, many players consider using the pistol against the Flood to be a waste of ammunition, because though it kills them quickly, its rate of fire is not fast enough to combat groups of any size. The pistol has a 2x zoom that makes it somewhat suitable as a substitute for the sniper rifle. Finally, the pistol can kill an unshielded opponent with a single headshot, although this may not be possible from far away due to its lack of accuracy compared to the sniper rifle. Disadvantages: The pistol performs poorly against Covenant shields; taking on Elites with this weapon only is ineffective. However, the pistol can easily kill an Elite whose shield has been taken down. The pistol can take out Elites quickly, but you have to make headshots. In addition, the pistol performs poorly against Covenant tanks and other fully armored vehicles.The exception to this is the Scorpion tank in Multiplayer, where the driver is unshielded and can be taken down very quickly. The pistol is also less powerful against shielded players in multiplayer than the Sniper Rifle, which can destroy shields in one shot. Multiplayer Role: Many consider the pistol to be the best multiplayer weapon due to its flexibility. The pistol works well at medium and long ranges, and in the hands of a skilled player can be effective even when the target is close. Three shots can yield a frag
in a multiplayer game – two to disable the shield, and one headshot to kill, although the three-shot-kill (TSK) is rare when playing against competent opponents.

[ Visit the complete Wikipedia entry for List of weapons in Halo: Combat Evolved ]


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