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Games - List of weapons in Halo 2 |
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| Below is a list of the weapons available in the Microsoft Xbox game Halo 2. For information on the weapons of Halo: Combat Evolved, see List of weapons in Halo: Combat Evolved. NOTE: Some of this information was taken from the Halo 2 Official Guide. The below discussion of Halo Halo 2 expanded on the weapon selection in the original game by adding new weapons to fill niches in the opposing Covenant and human militaries, while also limiting some of the older examples. For instance, players of the first Halo game will notice that the Magnum pistol of Halo 2 is considerably less powerful than the pistol available in Halo. This was done to create a more balanced selection of weapons on both sides, with each human weapon roughly having a Covenant counterpart, with some exceptions. Human & Covenant Counterparts The player is still limited to carrying two weapons (or three if you are dualing and have another in reserve) at a time, in addition to up to 8 grenades (four fragmentation grenades and four plasma grenades), but the option to "dual wield" two one-handed weapons adds another combat strategy. It is noticeable that human AI characters always carry weapons with two hands, and therefore cannot dual wield, while the covenant AI hold weapons with one hand where possible, and therefore can dual wield. Human weaponsIn Halo, human weapons are still largely based on ballistics and explosives from chemical reactions. Of course, one needs to take into consideration the power of the weapons, for they are still very formidable against an advanced alien race. Though they are less effective against shields and need to reload periodically, they still are stronger than plasma weaponry when shields are down.Main article: Halo 2 Human Weapons Covenant WeaponsCovenant weapons are better suited for reducing and depleting shields, and typically fire faster than the human weapons. Covenant weapons will overheat if fired too often and too long, after which, they must be given time to cool down before they can be used again. Covenant weapons generally have batteries instead of magazines, save the Carbine, Brute Shot, Needler and Fuel Rod Cannon (Halo 2 version only) which use a magazine. This power source cannot be recharged. After it is exhausted, the weapon cannot be used again.There are several Covenant weapons that are new to Halo 2, including the Covenant Carbine, Particle Beam Rifle, Brute Shot, Plasma Sword, Fuel Rod Cannon, (the Fuel Rod Cannon only appeared in Halo: Combat Evolved in Campaign mode), and the secret Scarab Gun. Main article: Halo 2 Covenant Weapons Forerunner weaponsForerunner weaponry is used by two types of Sentinel robots; the Sentinel (orange beam for silver armored, blue beam for gold armored), and the Enforcer (Needler-type weapon, explosive missiles). Enforcers also have an interesting 'Claw' weapon for attacking vehicles. It descends on the victim and grasps it in its 'Claws'. It squeezes, and extremely high damage is done. However, only one type of weapon is usable by the player, the Sentinel Beam. Sentinel Beams are most effective against the Flood and unshielded targets. In Multiplayer, it melts shields very quickly and kills a player with normal or no shields very fast under constant fire from it. They are powered by a battery, which is expended faster than Covenant weapon batteries. Also, they tend to overheat faster, making them better suited for short battles.Sentinel beamUsed by Sentinels, the Sentinel Beam emits a red-orange or blue beam that can take out energy shielding. The blue Sentinel Beam is more powerful than the red/orange one. It is generally ineffective against shielded targets but is effective against other Sentinels and the Flood. The weapon is most often found with the destroyed bodies of Sentinels. It fires much like Covenant weaponry, using one large "battery" of ammo, and overheats if not allowed to cool down.It is generally believed that the Sentinal beam is of limited use in multiplayer combat, because extended fire is required to do enough damage, and gives away your position very easily. It is, however, effective at hosing down an area from far away- particularly if several people are concentrating fire. It can also be used as a signal for teammates because of its highly visible beam, indicating targets or other areas of interest, although this gives away your position as well. It is worth noting that a burst from the Sentinel beam followed by a melee attack can kill opponents fairly quickly, although this limits the effective range of the weapon. Head shots will also inflict more damage. The shield will be quickly depleted, and the small amount of latent health can be dissipated with a burst of your secondary weapon or a melee from the beam weapon. [ Visit the complete Wikipedia entry for List of weapons in Halo 2 ] | Searches on eBay |
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