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Games - MIT Mystery Hunt


The MIT Mystery Hunt is a puzzlehunt competition held each January at the Massachusetts Institute of Technology. Hundreds of people in dozens of teams solve puzzles for over 48 hours straight to find an unusual coin hidden on campus and earn the right to run the Hunt the next year. Participants come from around the country and play remotely from around the world.

Structure

The team running the Hunt can make any changes they desire, and the structure changes to some degree from year to year. However, the general form has been constant since at least the mid-nineties.

At noon on the Friday before Martin Luther King Day participants gather in the lobby of Building 7 at MIT. Recent Hunts have had around 20-25 teams participating, with each team containing as few as five and as many as one hundred puzzle solvers (larger teams usually send a small delegation to the opening festivities). Nowadays, the organizers present a short skit which reveals the theme of the hunt, such as Carmen Sandiego
in 1999 or the Wizard of Oz in 2000. The theme is often a closely guarded secret before the Hunt begins, but some years it is revealed ahead of time such as in the Gödel, Escher, Bach hunt where it helped to have read the book beforehand. The teams are then told to find the coin in the context of the theme. For instance, in 1999 teams were told to find a rare coin that Carmen Sandiego had stolen. Two recent hunts have had hidden sub-themes: The Matrix hunt of 2003 introduced itself as a corporate murder mystery and the Time Bandits hunt of 2004 introduced itself as a pirate adventure. Teams had to discover the "real" theme as the hunt moved along. The first round of puzzles is handed out (in recent years a URL has been provided in lieu of paper copies) and teams return to their headquarters around campus.

Early hunts were linear (you get a new puzzle after you solve the one you have) or you started off with all the puzzles at once and nothing new was added. Having a linear hunt is usually problematic, and modern hunts have tried to eliminate the burnout that can happen from seeing the same 30 puzzles for the whole hunt. Thus, the last 8 hunts have all had a round structure, that has allowed puzzles to be released at different times. Each round can consist of somewhere between six and fifteen puzzles. The answer to each puzzle is usually a word or phrase. When a team thinks they know the answer to a puzzle, they call it in to Hunt headquarters, and the Hunt organizers confirm it.

The set of all answers in a round form a meta-puzzle. There are generally no instructions to the meta-puzzle; once a team has all the answers, they still need to figure out what to do with them. The answer to the meta-puzzle is usually another word or phrase. When a team correctly calls in the answer to the meta-puzzle they are finished with that round. In 2006, the hunt organizers introduced the concept of an ante-puzzle, a secondary type of meta-puzzle where the answer is derived from pieces of information attached to the round puzzles, but otherwise irrelevant to them (for example, the colors of the puzzle titles.)

A Hunt is usually comprised of four to eight rounds. Each round can be released at a predetermined time or by some other metric or benchmark, but they are typically released early to teams that have finished all previous rounds. Some recent Hunts have had "hidden" rounds, or different ways of combining puzzles into metapuzzles - it's all up to the team writing the Hunt. When a team has finished all the rounds in the Hunt, they begin the final runaround. Usually several teams make it to the final runaround, which may take a few hours to complete. The first team to complete the runaround and find the coin wins the Hunt and starts planning for next year.

Types of puzzles

Any type of puzzle is fair game. There are regular crosswords, cryptic crosswords, logic puzzles, jigsaw puzzles, anagrams, connect-the-dots, ciphers, riddles, paint by number
s, and word searches. There are puzzles that require the knowledge of quantum mechanics, stereoisomers, ancient Greek, Klingon, Bach preludes, coinage of Africa, and Barbie dolls. Some puzzles are pictures, others are audio files or physical objects. Many puzzles require sending people to find certain locations on the MIT campus or in the Boston area. There is usually a scavenger hunt and a puzzle that involves bringing food to the team running the Hunt (one privilege of winning). Other puzzles involve playing games such as four square or video games. Many of the puzzles require an in-depth knowledge of MIT's campus and culture.

Puzzles tend to have very little by way of instructions; determining what must be done is part of the challenge. On the other hand, the Duck Konundrum puzzle type (created for the Mystery Hunt in 2000) consists of nothing but extensive and detailed instructions.

[ Visit the complete Wikipedia entry for MIT Mystery Hunt ]


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