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Games - Mage Knight


Mage Knight is a miniatures wargame using collectible figures, created by WizKids
, Inc. A synthesis of classic miniatures games (of which Warhammer Fantasy Battles is possibly the best-known example) and of collectible card games (which began with the introduction of Magic: The Gathering
in 1993), Mage Knight was an immediate success when it was introduced in 2001.

Unlike other miniatures wargames, Mage Knight eliminates the need for constant reference to rulebooks and tables by integrating a dial into each figure that contains the current combat statistics of each figure -- its movement rate, attack and defense values, combat damage, and special abilities. While this system lacks the versatility of other miniatures games, mainly because players cannot customize their figures, it makes up for this by facilitating rapid gameplay and by having a large number of distinctive figures. The system, called the combat dial, has proved to be highly popular and is used in WizKids
's other games, including Heroclix
and MechWarrior.

All miniatures, called warriors, come pre-painted and are pre-assigned point costs based upon their abilities. These costs range between 3 points (for a weak figure) to over 500 points (for a powerful dragon). To play a game, players will generally agree upon a point cost total, and then design their armies to maximize their strategic capabilities within the specified point cost total. Each player is allowed to take a number of actions per turn equal to the point cost total divided by 100. These actions include movement, combat, or the use of special abilities such as Regeneration and Necromancy. Game play is typically rapid, but often highly strategic.

Mage Knight figures are sold in Starter Sets (which historically have contained 8 or 9 figures) and Booster Sets (4 or 5 figures). Figures are sold in basic sets, as well as expansion sets. Figures are distributed with seven rarity levels; the most rare figures were the "Uniques", of which only one could appear in a player's army. In addition, WizKids
gives away limited edition, Unique versions of the non-Unique figures in the sets as prizes for tournaments in comic and game shops. These figures are not available for retail sale, and have different statistics and point costs than the regular figures. This novel prize policy is in part responsible for Mage Knight's success.

On 5 November 2003, WizKids
released a new "base" set (their third, after Rebellion and Unlimited), colloquially referred to as "Mage Knight 2.0," that introduced new strategic possibilities to the game, including capabilities to customize Unique warriors and battles via styrene cards called Domains
, Items
and Constructed Terrain. Later expansions have introduced more options via Spellbooks
, Spells
, and Adventuring Companies
.

Mage Knight has seen 14 expansions in booster packs, though bonus figurines appear in the Heroic Quests, Conquest, Titans supplements, and special figures from the Holiday 2001 and Holiday 2003 genres. The expansions are (in order of release):

[ Visit the complete Wikipedia entry for Mage Knight ]


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