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Games - Magic: The Gathering deck types |
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| There are many ways to win a game of Magic: The Gathering, a fact made possible by its thousands of unique cards and their countless interactions. To construct an effective deck, the player must first choose a strategy, then design the deck around it. =Winning and Losing= There are three basic ways to make your opponent lose the game:
=Strategies= Once the player has chosen a victory condition, he or she must choose how to achieve that condition via a strategy. Most strategies can be described by three different terms: Aggro, Combo, and Control.
The Aggro, Control, and Combo strategies can be further combined to describe archetypes, which are blueprints for decks based on Magic theories that have been successful in the past. However, for game as complex as Magic, there are always exceptions to a made and rules to be broken. Many decks contain elements of all three strategies, so one must keep an open mind on what constitutes an effective deck. Aggro:main article: Aggro deckAggro ("aggressive") decks attack the opponent with a fast and numerous swarm of creatures. They seek to win quickly or not win at all. Aggro decks typically have little interest in anything except reducing the opponent's life total to zero. Red is the most aggressive color, with white and green's cheap, efficient creatures also contributing well to the Aggro archetype.
Control:main article: Control deckControl decks seek to enforce the pace and rules of the game. They are reactionary and often extremely disruptive to the opponent, protecting its resources and prolonging the game at all costs. Control decks require a large amount of mana over many turns to draw enough cards to eventually become unbeatable via an academic win condition (a creature or possibly a combo). [ Visit the complete Wikipedia entry for Magic: The Gathering deck types ] | Searches on eBay |
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