| Home > Listing Index > Games > Napoleon in Europe |
Games - Napoleon in Europe |
|
||
| Napoleon in Europe is a game produced by Eagle Games. It combines elements of economy, politics, and military into victory. Many liken it to a perfect mix between Axis & Allies and Diplomacy. There are seven major nations to play as in NiE: France (obviously), Great Britain, Russia, Austria, Prussia, Spain, and the Ottoman Empire. When games are played, most of the time each country is given (in relative terms) the amount of troops it had historically. So, naturally, France and Russia vastly outnumber the forces of second-stringer powers like the Ottomans. Gameplay is similar to Risk, at least at the very bare bones. Each player has their own designated turn where they move, and then fight any combats that result from it. But there, the similarities end. Rather than randomly roll huge fistfuls of dice as Risk players do, fighting troops are transferred over to another, smaller board that simulates a battlefield, allowing for the game to be played on both a tactical and strategic level. Noteworthy to mention are Political Action Points, henceforth PAPs. Unlike in other strategy games where one can randomly declare alliances and war, PAPs are a system that prevents such a thing from happening so easily. It costs one to do things like establish alliances, declare war, sue for peace, or even something as simple as annexing new territories into your empire. It also makes it harder for one to backstab an ally or declare war randomly, making for more historically accurate gameplay. Unit TypesInfantry: The mainstay of many armies, these doughty troops are moderately priced and can fulfill a wide variety of roles on the battlefield.Cavalry: Fast and mobile, these troops are ideal to send out in large numbers to annex territories for your empire. On the battlefield, they make good shock troops. Artillery: There's nothing quite so satisfying as having the power of a huge battery at your fingertips and blasting apart enemy troops. Leaders: Able to rally retreating troops or heroically lead charges, Leaders have a very defined, but useful, role in the game. Naval Squadrons: These are used to transport troops and control the seas. This is Britain's area of expertise. Elite Infantry: Bigger, better infantry, but also more expensive. Militia: Cannon fodder, these troops are dirt cheap. However, you get what you pay for. Light Infantry: Almost useless. Don't waste your time. Elite Cavalry: Bigger, better cavalry, but also more expensive. Irregular Cavalry: Militia on horseback. Horse Artillery: Mobile cannons. Not overly useful, either. Admirals: Ships with a bonus. Nothing too special here either. StrategiesFrance has the most manpower readily available, as is fitting its status in the Napoleonic Era. Its navy is moderate, and it is surrounded on all sides by enemies, with Austria to the east, Spain to the southwest, and Britain in the north. It is imperative to grab much of the land between France and Austria to act as a buffer zone of sorts and discourage Austrian aggression near the border. Similarly, Spain must be dealt with, either by allying with them early on or by sparing troops to guard the border. As for Britain, one must play like Napoleon, and get the help of other nations by turning them against the British, as Napoleon attempted to do.Great Britain is another popular choice for a country. It has a solid economy, a great defensive position, and the best navy in the game. A British player is best suited to slowly building up on the island while playing the other nations off each other. Since most of Britain's money went to its navy rather than its army, the British can only build two land units per production turn, so your army will grow slowly. However, with all the bonuses attached to your navy, you can make a difference by controlling the seas. Also, Britain is the only country that can give money to other nations. Use this ability to finance a war you yourself don't want to fight in. Russia, clear on the other side of the map, takes time to get going, but once it does, it's very hard to stop. Invaders will tend to stay out of Russia, especially early on thanks to Russia's attrition rule, which can cause invading armies to take casualties by remaining in Russia for too long. Use this to fortify yourself accordingly, and when the time is right, spill out of Russia and with the aid of either Prussia, Austria, and/or the Ottomans, move westward and grab any land you can. Don't draw yourself too far out, though, and always have troops guarding Moscow and St. Petersburg. Your navy will be minor at best, so it is best to use this force to guard the port at St. Petersburg from invading armies. [ Visit the complete Wikipedia entry for Napoleon in Europe ] | Searches on eBayRelated searches on eBay |
| Some related entries: Gammon-mania.com | Grail | Fullmetal Alchemist: Reflections | Scrolling | Walkman Bean | Troglodyte | Gother Than Thou | Egg Carrier | 1776 | Matriarch Raszagal | Min-maxing |
eBay Pulse | eBay Reviews | eBay Stores | Half.com | Kijiji | PayPal | Popular Searches | ProStores | Rent.com | Shopping.com Australia | Austria | Belgium | China | France | Germany | India | Italy | Spain | United Kingdom |
About eBay | Announcements | Security Center | Policies | Site Map | Help |
| Copyright © 1995-2005 eBay Inc. All Rights Reserved. Designated trademarks and brands are the property of their respective owners. Use of this Web site constitutes acceptance of the eBay User Agreement and Privacy Policy. |
eBay official time |