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Games - Neversoft


Neversoft or Neversoft Entertainment is a video game developer, founded in 1994 by Joel Jewett, Mick West and Chris Ward. Neversoft are most famous for their Tony Hawk skateboarding games, the Tony Hawk's Pro Skater series. The series was reengineered as Tony Hawk's Underground for the 2003 release. The company was acquired by Activision
in 1999.

Early history

Neversoft was founded in 1994 by three employees of Malibu Interactive, (previously Acme Interactive) a division of Malibu Comics based in Westlake Village, California.. At that time the primary platforms were the 16-bit consoles
, the Sega Genesis and the Super Nintendo Entertainment System
. Games for these systems could be developed by very small teams, anywhere from two to ten developers. As a result it was much easier than at present to set up a game development company
, and several groups of people had already left Malibu to strike out on their own. Left Field Productions and Paradox Development being two extant companies that were founded in such a way, with others such as Clockwork Tortoise no longer in existence.

Joel Jewett, a native of Montana and a CPA, was at the time head of development at the rapidly shrinking Malibu Interactive. He teamed up with Mick West, a game programmer who had just completed working on "Battletech - A Game of Armored Combat" for the Genesis, and Chris Ward, an Artist. Both Chris and Mick were from Yorkshire in England, although they first met when they moved to California in 1993 to work at Malibu Interactive.

In July 1994 Neversoft was formed. They initially found work for Playmates Interactive Entertainment a then division of Playmates Toys, who were about to release a line of toys called Skeleton Warriors and wanted a game to go along with the toys and the cartoon series. Neversoft began work on the game design, and moved into offices in Woodland Hills, California.

Neversoft worked on the Sega Genesis version for five months, over that time they hired another artist and a level designer. In December 1994 Playmates cancelled the game. They were not unhappy with the progress, but had decided that they needed to get on the 32-Bit bandwagon and develop the game for the new Sega Saturn
.

1995 was spent developing Skeleton Warriors for the Sega Saturn. Over the course of this year Neversoft grew rapidly, hiring three programmers, five artists, a level designer, a tester and an office administrator. Skeleton Warriors was finished in time for the 1995 holiday season, and Neversoft began looking for other work while they ported Skeleton Warriors to the Sony PlayStation.

In 1996 Neversoft continued to expand, swelling to over twenty employees. They worked for six months on a game based on Ghost Rider for Crystal Dynamics
which was cancelled due to financial problems with the publisher. They got connected to the internet (previously all communications were done with phone and fax). With some excess capacity Neversoft started to develop a game of their own design, initially called Big Guns. The technology developed there was used in their next project, a conversion of the PC game MDK. Toward the end of 1996 Neversoft sold the idea for Big Guns to Sony Computer Entertainment
and they began development.

1997 was a tumultuous year for Neversoft. The MDK conversion took far longer than expected, and the Big Guns game (renamed Exodus) went through numerous design changes at the behest of Sony, and was eventually cancelled in November 1997. The company shrunk back to just twelve employees. Neversoft then spent the next few months shopping around their technology, meeting with numerous companies and looking for work.

In January 1998, just as Neversoft was about to run out of money, they had a fortunate meeting with Activision
who were looking for someone to re-develop Apocalypse
, a failed internal project featuring the voice of Bruce Willis. The technology developed for Big Guns turned out to be ideal for the project, Activision were impressed and Neversoft began work on Apocalypse.

[ Visit the complete Wikipedia entry for Neversoft ]


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