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Home > Listing Index > Games > Puerto Rico (game)

Games - Puerto Rico


Puerto Rico is a German board game
designed by Andreas Seyfarth
published in 2002 by Alea in German and by Rio Grande Games
in English. Players assume the roles of colonial governors on the island of Puerto Rico during the age of Caribbean ascendancy. The aim of the game is to amass victory points, mainly by shipping goods to the Old World or by constructing buildings.

Puerto Rico can be played by three to five players, although a two player variant also exists. There is an official expansion which adds new buildings which can be swapped in for those in the original game. In February, 2004, Andreas Seyfarth released a separate card-game named San Juan
based on Puerto Rico and published by the same companies.

Gameplay

The game consists of several different mechanisms which fit together in a carefully designed way.

The game is played on a separate board for each player, with spaces for city buildings and plantations. The resource cycle of the game is that players grow crops which they exchange for points or money. The money can then be used to buy buildings, which allow players to produce more crops or give them other abilities. Buildings and plantations do not work unless they are manned by colonists.

Throughout the game, players take on different roles (Captain, Mayor, etc.). If a role is picked, it will affect all players. But the player who picks it gets special privileges. The turn structure consists of three nested loops. The outermost loop is who gets to choose a role first. The middle loop is where each player chooses a role. The innermost loop is where each player acts based on the chosen role.

During gameplay, each player's accumulated points are kept hidden from the other players, so there is no knowledge of a specific score or ranking until the end of the game. As the game enters its later stages, players may only be able to guess at their score in relation to other players.

The game has several different end conditions which are calibrated so that no one strategy is dominant.

# The game ends if the preset supply of colonists is exhausted. # The game ends if the preset supply of Victory Points is exhausted. # The game ends if any one player builds in all twelve spots in his city.

Strategy

Strategically, Puerto Rico offers a lot of possibilities. On the boardgaming site BoardGameGeek
, it has received more strategy articles than any other game, and many of these articles are the most viewed sitewide.

There are two important dichotomies in the game. Understanding the balances in each is crucial.

The first balance is between making money and earning points. Making a decision about which to go after is strategically very important. Money helps you establish infrastructure which will get you more points later, but points are points immediately. It is almost always better to focus on earning money early on and to switch focus later to earning points. However, the point at which the focus should change is often not clear.

The second split is between focusing on shipping and focusing on building. Both strategies are generally bad when played to their reductive extremes. The question is which one a player tends toward, relative to his opponents.

A player focusing on shipping will simply try to get as many points from shipping goods as possible. The shipper will try to produce a lot of goods, and buy mostly buildings which help with production and shipping. There are many variations which are not incompatible. Shipping players also want to keep the game going a long time, so they can rake in more points.

In contrast, a builder will often try to get a lot of buildings quickly, ideally ending the game before a shipper gets fully set up. A combination of quarries and money making buildings ideally allows a player to build at an accelerated speed.

In reality, all players need money, and will probably lose if they don't ship at all. But understanding the interplay of different strategic leanings is key, and one of the game's challenges.

The game is very well balanced in the sense that there is no "guaranteed win" strategy: if strategy A wins against strategy B, there is a strategy C that will win against A, and B might win against C.

Roles

The roles in Puerto Rico are chosen one at a time by each player, each turn. The roles affect all players, but the player who choses it also gets a bonus. The interaction and operation of the roles is central to the way the game works.
  • Mayor: Players receive colonists, and may move around those they already possess. Usually, new buildings and plantations are useless until the mayor is called.
  • Settler: Each player selects a plantations and new plantations are revealed. The drawing of plantations is the only random element of the game.
  • Builder: Sequentially, one building may be purchased by each player.
  • Craftsman: Players receive goods based on their plantations and production buildings which have colonists.
  • Trader: One good can be sold by each player to the trading house, subject to certain restrictions.
  • Captain: During the captain phase, players must load goods onto the ships for points. Loading continues in order until no one can make further shipments.
  • Prospector (not used with three players): the player who selects the prospector gets a doubloon.

[ Visit the complete Wikipedia entry for Puerto Rico (game) ]


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