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Home > Listing Index > Games > Quest for Glory

Games - Quest for Glory


Quest for Glory is a series of hybrid role-playing/adventure computer games designed by Corey
and Lori Ann Cole
. The series combined humor, puzzle elements, themes and characters borrowed from various legends, atrocious puns, and memorable characters, creating one of the better-remembered series in the Sierra
stable.

Although the series was originally titled Hero's Quest, Sierra
failed to trademark the name. Consequently, the electronic adaptation of the HeroQuest
board game forced Sierra to change the series's title to Quest for Glory. This decision caused all future games in the series and new copies of Hero's Quest I to switch over to the new name.

Games

The series consisted of five games, each of which followed directly upon the events of the last. Previous entries in the series were frequently referenced, often in the form of cameos from recurring characters. The objective of the game is to transform the player character from an average Joe to a Hero by completing non-linear quests.

Each game drew its inspiration from a different culture and mythology (in order, Germany/fairy tale; Middle Eastern/Arabian Nights; Egyptian/African; Eastern European; and finally Greco-Mediterranean) with the hero facing increasingly powerful opponents with help from characters who become increasingly familiar from game to game.

Each game varied somewhat from the tradition it is derived from; for example, Baba Yaga, a character borrowed from Slavic folklore, first appeared in the first game, as did a Jotun from Scandinavian folklore (named Brauggi in the game). The second game introduced several African-themed characters who reappeared in the third game, and characters from every game and genre in the series reappeared in the fourth and fifth games. In addition to deviating from the player's expectations of the culture represented in each game, the series also included a number of intentional anachronisms, such as the pizza-loving, Frankenstein-like mad scientists in the fourth and fifth games.

The games also had some memorable Easter eggs, including a number of subtle or not-so-subtle allusions to other Sierra games (such as Dr. Cranium, an allusion to The Castle of Dr. Brain
, in the fourth game). Perhaps the most notable Easter egg appeared in the EGA version of Quest for Glory. The player could type "pick nose"; if his lock-picking skill was high enough, the game would respond "Success! You now have an open nose". If the skill was too low, the player would insert the lock pick too far, killing himself. This was duplicated to some degree in the VGA version by clicking the lockpick icon on the player.

There was some criticism concerning the games as time-consuming. For example, while adding to realism, in order to build a certain skill or reach a certain point of time, the player has to repeat for countless times some certain action (such as 'climb tree', 'get rock'-'throw rock'), or walk aimlessly until the time passes.

The games

  • Hero's Quest I: So You Want to be a Hero (1989; VGA remake released in 1991)
  • Quest for Glory II: Trial by Fire (1990)
  • Quest for Glory III: Wages of War (1992)
  • Quest for Glory IV: Shadows of Darkness (1994)
  • Quest for Glory V: Dragon Fire (1998)

Collections

  • Quest for Glory Anthology (1996) a package that includes the first four games, including the fully patched CD version of QFG IV; game copy protection codes (a feature of Quest for Glory 4) are included in the manual and on CD, while game saves are included in the save folder of the CD and the VGA version of Quest for Glory 1.
  • Quest for Glory Collection Series (1997) re-release of QFG Anthology with a Dragon Fire demo

The World

The fantasy world in which the action takes place is known as Glorianna
, and is somewhat a mirror of our own world.

According to Lori Cole, Glorianna's time did not advance at the same pace in all places, so many anachronisms are explained (some places are medieval, others are still at the Bronze Age, some others are almost victorian, and some have pseudo-modern elements). The world is populated both by traditional creatures of myth and legend (gnomes, fairies, genies, demons) and specifically by humanoids with animal features, such as the Katta (humanoid cat-people) and the Liontaurs (centaur like people with leonine heads and hindquarters).

[ Visit the complete Wikipedia entry for Quest for Glory ]


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