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| Sarevok is the name of a prominent fictional character in the Baldur's Gate series of Dungeons & Dragons computer role-playing games, created by Bioware. He appears in all four games of the series, though in much varied roles. He was the chief villain in Baldur's Gate, he had a small cameo in Baldur's Gate II: Shadows of Amn before he finally became a non-player character in the final chapter of the series, Baldur's Gate II: Throne of Bhaal. Kevin Michael Richardson provided the voice of Sarevok. Sarevok is one of the characters who appears in both the Baldur's Gate games and the novelisations of the series by Philip Athans. BiographyHe was raised as an urchin in the streets, until he was adopted as Sarevok Anchev by his foster father Reiltar Anchev, the leader of the merchant house the Iron Throne. There, he studied the art of intimidation and the cruelest and most brutal styles of combat in order to become a Deathbringer, a powerful warrior possessing the abilities to paralyze an opponent in mêlée battle through fear alone, as well as killing the most powerful of opponents in a single, massive blow.In the introductory pre-rendered cut scene of Baldur's Gate, Sarevok appears as a tall, heavily armored figure on top of a tower, pitilessly killing a man by breaking his neck before carelessly throwing him onto the street. In the first chapter of the game he ambushes, still unnamed, the main character and his or her foster father Gorion, and viciously kills Gorion who stops him from capturing the main character. Throughout the game, Sarevok sends still more powerful assassins to interrupt the player character in the quest to unveil the conspiracy of Sarevok. Sarevok is plotting, through violence, politics and manipulation, to start a war between Baldur's Gate and Amn, causing enough carnage and bloodshed to transform him into the new god of murder. The player character discovers that Sarevok is his or her brother, and that both are the children of the dead god Bhaal, following the cataclysmic Time of Troubles. By the time both siblings clash in a mortal battle at the end of the game, Sarevok has slain many of his kin, and is one of the strongest surviving children of the Lord of Murder. After his death by the protagonist's hands in the first part of Baldur's Gate, Sarevok makes a few brief appearances in Baldur's Gate II: Shadows of Amn as a shadow to challenge the player character. Later, he is resurrected for Baldur's Gate II: Throne of Bhaal as a non-player character that can join the protagonist's party. This is done by taking some of the divine essence from either the player character or their common sister Imoen. Sarevok's alignment starts out as Chaotic Evil, but may be eventually changed to Chaotic Good through a series of dialogue options, which feature different epilogue endings for him at the conclusion of Throne of Bhaal. After he leaves Hell, Sarevok's personal beliefs are quite vague with regards to his alliance with the protagonist. Although he was slain by his sibling, during dialog choices in the expansion Sarevok comes to respect him/her and view him/her as the next Lord/Lady of Murder, and himself as his/her right hand man. This was the main reason Sarevok chose to stand alongside the protagonist, the more powerful sibling of the two. It also explains why Sarevok chose not to join forces with the other Bhaalspawn, since he believes that the protagonist has the most potential and is the strongest of all of Bhaal's children. Ascension modBioWare game designer David Gaider's semi-official game modification Ascension, among other enhancements, develops and clarifies Sarevok's persona in Throne of Bhaal, from unfinished material cut before the retail release of the game. Please see the Baldur's Gate series main article for information on this and other modifications.Special quotes
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