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Games - Shinespark


The Shinespark is an ability that debuted in the video game Super Metroid for the Super Nintendo Entertainment System
, where it was known as the Super Jump. It has more recently been used in two other Metroid games as well, Metroid Fusion and Metroid: Zero Mission. The name "Shinespark" was officially given to the technique in Metroid Fusion during a "secret" conversation that, to witness, requires the player to perform a complicated series of Shinesparks. The technique requires the Speed Booster upgrade and allows Samus
to break through Speed Booster Blocks as well as some blocks that can be destroyed with Bombs and the Power Beam. Metroid: Zero Mission takes the move one step further by allowing the player to do the move while in Morphball form as well. In Super Metroid, using the Shinespark inflicts damage on Samus.

The Shinespark is performed by running over a distance until Samus glows, crouching and then jumping. The run must be uninterrupted, and the charge lasts only for a few seconds. After crouching, Samus can stand up and move around as normal while the charge lasts, with the exception of nomal jumping, which activates the shinespark. Spin jumps do not activate the Shinespark. The Shinespark can be performed vertically, horizontally, or diagonally. In addition, if a horizontal Shinespark is performed into a slope, Samus will begin running along the slope at full speed. This technique debuted in Metroid Fusion, and is key in performing multiple Shinesparks in a row.

Trivia

  • The Shinespark may be an allusion, reference, or homage to the ultimate ability of the Getter Robo, specifically the Getter Dragon of Getter Robo G (and now the Shin Getter Robo as well...albeit in a far more enhanced form.) While this has never been outright stated by any of the staff who have worked on these games, the similarities between Samus's Shinespark and the Getter's is hard to ignore. The Shinespark had the Getter accelerate to near super sonic speeds, creating a field of pure white energy around it. Upon impact, few...if any enemies survive a direct hit of the Shinespark. The move is quite famous...and Getter Robo itself is a rather legendary series in Japan so it isn't hard to rule out.

[ Visit the complete Wikipedia entry for Shinespark ]


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